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The fat lady finally sings for 




Issue 71 January 1997 £4.50 us $9.95* ha 19.95 



Issue! 



In this last ever issue we 
reveal what we think will 
happen to the Amiga now 



Amazing programs for you 

Full details on page 6 



Inside this issue 



• It's the end of the world as we know it: On this 
final issue occasion, we all spill our guts about how we 
feel for the future of our beloved Amiga. 

• Get Printing: A whole new batch of printers for use 
with the Amiga come under scrutiny. Plus we look at the 
latest versions of enhancement software. 

• Power 68030: What can you expect for under 
£100? A 68030 and 4Mb RAM, that's what! 

• DrawStudio: The review version of the amazing new 
drawing package arrives in time for our full attention. 

• AWeb-ll: The commercial release of the popular 
HTML browser brings improvements, but is it enough? 

• I/O Extender & Multiface 3: Two new Zorro 
based expansion ports for box Amigas. 

• Font Machine 2: A full update to the amazing 
program that generates colour fonts in seconds. 

• CD-ROMs: The latest CDs appraised. 



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PLUS: 
DrawStudio 

The full review 

Font Machine 2 

Exclusive review of the complete 
program update 

Power 68030 

Cheap acceleration? 



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DELIVERY CHARGES 
ALL PRICES INCLUDE VAT. SMALL CONSUMABLES AMD SOFTWARE 
ITEMS UNDER THE VALUE OF £59 PLEASE ADD £3.50 P&P.OTHER 
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NEXT DAY NORMAL RATE PLUS £10 PER BOX. E&OE PRICES ARE 
SUBJECT TO CHANGE WITHOUT PRIOR NOTICE ALL TRADEMARKS 
ACKNOWLEDGED 



January 1997 



Issue 71 



ShopperContents 



Editorial 




o, here we are at last. 
I The final Issue. Many 
people didn't think 
we'd ever manage to come 
this far, but It is a tribute to 
the talents and efforts of all 
those who work for Amiga 
Shopper that we have. It is 
only a shame that we won't 
be here to tell you about all 
the new and exciting products that are still in 
the pipeline for the Amiga. 

The death of AS by no means signals the 
end of the Amiga. So don't give up just yet. 
All your favourite people will still be around 
In Amiga Format, so you don't have to say 
goodbye just yet. 

And as if to prove a point this month's 
AS is packed from cover to cover with news 
and reviews of the latest hot products. We 
thought about the situation and decided that 
rather than create a morose last issue 
looking back at former glories, we would 
continue to cover all the brand new releases 
with the editorial quality that made us so 
popular. 

So this month, you'll find a round-up of 
all the new printers and enhancement 
software for the Amiga as well as new pieces 
of hardware like the I/O device for A400Q 
owners and the cut-price accelerator for 
A1200 owners. Then there's the commercial 
release of AWeb-l I and the review of the 
excellent DrawStudio. You can find the demo 
of this product on this month's Cover disk. A 
brand new version of Font Machine gets the 
full treatment and finally there's a roundup of 
the new CD-ROMs. 

Of course we couldn't go out without 
letting you know exactly what was 
happening. So, we all got together to give 
you our feelings on the end of AS and the 
future of the Amiga. Well, this Is it. The end of 
the line. 

Take care 




David Taylor, 
Deputy Editor 



ShopperDisk 



Brilliant. There's no other word for it. 

DrawStudio Demo _6 

A powerful new program that seems to have 
come from out of nowhere. This drawing 
package is blurring all the lines and causing 
quite a stir in the office. 

Pretium Demo 8 

Try out the new accounts software. 

Utilities 8 

The last 6 utilites to grace an AS disk. 



Full index over the page 



Issue 71 



The essential magazine for Amiga enthusiasts 




Shop per Features 



The Final Issue 



12 



As we look towards the future (and a Future) 
without Amiga Shopper, what do we all think of 
its demise and what hope is there for the 
Amiga? Everyone has their say. 



Printers 



14 



One of the most popular additions to the 
computer is a printer. It makes all those word 
processing and paint packages worthwhile. 
The technology is moving forwards all the time 
and Larry Hickmott is our expert. Read his 
reviews of all the new machines and the latest 
releases of the software that drives them. Which 
gives the best results for Amigas. With 
Christmas in the air, you should read this before 
buying that present. 



S h o p pe r Reviews 



Power 030 



19 



A 25Mhz 030 accelerator for under £1 00? 
With 4Mb RAM onboard and a 68882 maths 
co-processor. David Taylor sees whether this 
is an offer that's too good to be true. 



20 



DrawStudio 

It's a storming program that can do more than 
any other program of its type. In fact, there 
aren't really any other programs of its type - it's 
that original. David Taylor gives you the details 
on the release version of this new package. 



AWeb-ll 



22 



Another WWW browser goes commercial. 
Graeme Sandiford discovers what this 
program has that makes it so special. 

I/O Extender & 
Multiface 3 24 



Two new interface extenders for the A4000 

come under the scrutinous eye of 

Simon Goodwin. What can they do for you? 



Font Machine 2 



26 



A major update brings powerful new features to 
the program that can create new typefaces in 
seconds. David Taylor has the details. 



CD-ROMs 



28 



Ben Vost reviews three of the latest releases. 



January 1997 




JTie DeskJet 690C is just one of the printers 
reviewed in our special printer feature. 



Shopperlutorials 



WWW Tutorial 42 

Ben Vost ends the two part tutorial for those 
building their own WWW pages. 



CanDo Tutorial 



44 



John Kennedy winds up the extensive tutorial 
series that has helped you use CanDo. 

Blitz BASIC 46 

Paul Overaa finishes off his help and advice 
for BASIC programmers. 



ShopperRegulars 



Coverdisk 
News 



6 



Amiga Answers 



10 
33 



Having problems? We'll try to help. 

Public Domain 37 

Letters 48 



The sad farewells which flooded in. 



The End 



50 



ShopperServices 



Back issues 



Amiga Format 
Reader Ads 



30 
31 



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Shopper Co verdi^t^ ^ 



Instructions 



David Taylor 




Cover 



We haven't gone down 
without a fight, but now 
that the final bell has 
sounded, we didn't want 
to go out with a disk 
that wouldn't be of real use. This disk has 
two commercial demos and six Shareware 
utilities so you can't go wrong. 
DrawStudio, reviewed this issue, is such a 
strong package we decided everyone 
should get to try it out. It seems nothing 
can stop people producing software that 
improves on earlier products and stretches 
the limits of the machine. If you do like the 
product, then we urge you to buy it, 
because without support from users, there 
will definitely be no more commercial 
releases from developers of products of 
this calibre. 



ApplicationZone 



DrawStudio 

This program takes structured drawing to new 
levels, literally, on the Amiga. We previewed a 
version last issue and here we have the demo. 
Essentially structured drawing aims to make the 
creation of pictures and diagrams as easy as 
possible for everyone. If you're a great freehand 
artist then you don't need a computer that can 
help you out, but for the rest of us a program 
that can make everything as error free as 
possible is indispensable. 









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The power of DrawStudio could make it one of 
the Amiga's most popular programs ever - if you 
support it 



Amiga: 



disk 



As this is sadly the final Coverdisk of Amiga Shopper, we decided 
that we'd include a demo of what might prove to he the last great 
Amiga product, DrawStudio. David Taylor introduces the final cut. 



DrawStudio offers drawing tools that make 
sense, As well as the usual line, square and 
circle type brushes, there are also bevelled 
boxes and bezier curves You can select colours 
for lines and for the fill colour of objects as well 
as the solidity and thickness of lines. The end of 
each line can also be defined to either a blank or 



Guide to the DrawStudio interface 



1 ARROW TOOL 

Allows you to select objects for editing, moving and re- 
sizing. Selected objects will be shown by the little 
boxes at the edges. 

2 ROTATE TOOL 

Allows you to pick up an object and rotate it freehand 

to the desired angle. 

3 HAND TOOL 

You can move around the page with this. If you are 
zoomed in close, this allows you to move the visible 
area of the page around to find what you need. 

4 ZOOM TOOL 

This opens up a magnifying glass. You can simply click 
on an area to go in a level or drag a box over the area 
you are interested in to see just that part. If you hold 
down the shift key, you can zoom out. 

5 FREEHAND TOOL 
Draw lines freehand 

e TEXT TOOL 

Place the text on the screen. You can type in as 

normal. The font type and size are defined in Text 



7 STRAIGHT LINE 

draw a straight line 

8 BEZIER CURVE 

Draw lines which you can then bend to the correct 
angle. One to experiment with. 

9 RECTANGLE 

Filled any way - chosen through the Attributes menu. 

10 ROUNDED CORNER BOX 

The same as the rectangle tool but with squared off 



11 CIRCLE 

It's a circle, obviously. 



a set of arrows or curves. When you draw a line 
or rectangle or circle, it is placed on the page as 
an object. Each object is totally separate to any 
others placed on the page and you can go back 
to any later and pick them up and move them or 
resize them. When you have a set of objects 
positioned correctly together they can be 



12 INCOMPLETE CIRCLE TOOL 

Draw a circle as normal then hold down the left mousi 
button and move it around til you have the amount of 
the circle you want. This too can be filled or line. 

13 LINE COLOUR 

Chooses the colour for the lines from a palette 
requester. 

14 FILL COLOUR 

Chooses the colour of the fill from a palette requester 

15 LINE DASH 

Selects the type of line, from solid to Intermittent 
dashes. 

16 THICKNESS OF LINES 
Chosen from a drop down menu. 

17 END OF LINE TYPE 

Allows you to choose style of the end of lines, from 
arrows and boxes. 

18 THE PAGE NUMBER 

From the project you are working on. Projects can be 
multi-page documents like the tutorial included. 

19 LAYER LEVEL 

Allows you to select the layer of the page. You can atii 
new layers by clicking on the text and bringing up the 
layer requester. 

20 Objects can be selected and grouped to create 
larger objects which can then be moved as a single 
abject. 

21 THE LINE TOOL WITH AN ARROW END 
Notice how as the selected object it is marked with 
boxes. 

22 Complex and impressive objects can be built up 
with care even by mediocre users. This display is 1-bii 
but you can up the display mode on faster Amigas to 
colour. 



January 1996 



Issue 71 



David Taylor 



Instructions 



{£^£|p pe rCoverdisks 




The tutorial project is a multi-page document 
which shows off some of the most useful 
features of the prgoram. 

grouped to act as a single object (you can 
ungroup them back to separate objects again if 
you want). This way you can create components 
of a picture from the lines and boxes that make 
up any image - like the wheel in the picture 
created from ovals and lines. Components can 
then be cut and copied and pasted as an 
ordinary object, resized and changed as 



necessary. Already you can see how this can 
make the creation of pictures easier for everyone. 

Secondly, DrawStudio offers layers. Layers 
are like an extension of objects. They allow you to 
build up a picture by placing different sets of 
objects on different layers like onion skins. This is 
useful for imported objects and ones placed 
partially over the top of one another. You can then 
easily create multi-layered pictures - it's like a 
stationary parallax effect. 

You can import bitmap pictures into objects 
so that you aren't stuck with single colours inside 
boxes. You could also have textures or scans 
inside and colours can be given a degree of 
transparency so they show objects and colours 
behind them. 

Aside from the toolbar, there are many 
features accessible from the menus. Requesters 
are often nestled within one another and you 
have to work through levels to define the areas 
you are interested in. Look in the Attributes 
requester for objects which allow you to alter all 
the parameters of objects and lines, including the 
setting of the bitmap fill mentioned earlier. 

The program will only install to a hard drive, 
but requires no further installation after de- 




The object attributes allow you to make all 
manner of changes to any object. This is where 
you choose bitmap hits. 

archiving. You should also note that it uses MUI 
so you must already have that on your system, ff 
you don't, you can obtain evaluation versions 
from Aminet, BBSs, PD houses and numerous 
Coverdisks. The full version costs £59.95 for 
floppy and £79.95 for CD and is available from 
LH Publishing on 01 908 370230. For more of a 
tutorial check out the project included. 




January 1996 



Instructions 



David Taylor 



I.U.UI.IBJJJJIPPW.B I. ,i ,1 

g Standard Account: *Hy Savings" 



Date Description Uithdr» Deposit Balance 



Year Category Heno 




Pretium gives you three types of accounts held in the Accounts group 



Pretium 

This is the second commercial demo this month. 
Reviewed last issue it scored a respectable 
69% and now you can try out the program's 
features for yourself. It's not the full version but 
you can still use it to set up and save your own 
accounts. 

To get started, load the program up and 
then select New Group from the Project menu. 
This allows you to set up your own set of 
accounts. Enter the name of the account group 
into the requester and select the path. You can 
also enter a password to protect the entire 
accounts group from being opened. The empty 
accounts group window will open. 

You now enter the names of the accounts 
you want to open. Just click inside the text box 
and type in an account name, like "Dave's 
Savings", When you press return, another 
requester will appear with the options to add a 
memo to the account, set the password and 
opening balance and to choose the type of 
account. There are three types: standard - for 
normal savings type accounts, Checking - for 
cheque accounts including cheque numbers, 
and Credit - designed for credit card use. The 
first two work in the same way, displaying the 
positive in black and any negative in red. The 
Credit account uses the opposite colours, as it 
works by building up debt, the more transaction 
you put on the card, the higher the figure and to 
get the account into the red (credit), you pay off 
the card. It may seem a little unusual but is 
meticulously logical when you think about it. 

When you have a new account open, add 
transactions at the bottom of the window. The 
date is shown at the left. Next to that is the 
description and category window - every 
transaction has a category and you can't start 
entering data until you set some up. Choose the 
categories list from the View menu and then set 

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up ones that you will use by 
typing in their names into the 
text field and pressing 
<Return>. As every 
transaction is on two lines, you 
enter the description on the 
top line and a category on the 
bottom. Next to the categories 
box is the actual amount, the 
left for credits and the right for 
debits (reversed in the Credit 
account). The second line of 
this section is left for a memo 
if you want to add some text. 
The balance is shown in the 
next window and is generated 
automatically. 

The program is easy to get 
to grips with and if you do need help then there 
is a full AmigaGuide document. The full product 
is available for around £40 from IDD in the USA 
on Tel: 001 352 373 9471. 



Utilities 



BlizKick 

Author: Harry Sintonen 

This program is a must for Blizzard board 
owners allowing you to rekick any kickstart 
ROM file in RAM using your board. It means you 
can get faster performance out of your machine 
and even map a different ROM from another 
machine. So you can kickstart your A1 200 with 
A500 ROMs if you want backward compatibility. 
Obviously you can just use it to speed up your 
machine or to replace several other commands 
you already use. 

GifGrabber 

This script is associated with this month's 
WWW tutorial on page 42 and is explained in 
detail there. It's an ARexx script written by 
Michael Battilana of Cloanto. 

QDisk 

Author: Norman Baccari 

This program monitors disk usage of mounted 

volumes on Workbench and allows you to set 

limits to capacity beyond which will! invoke a 
warning. When you start the program it will 



Dodgy disk? 



To avoid errors when installing to floppies, 
ensure that your destination disks are of 
high quality. It an error occurs, try re-bootlng 
and using a different spare disk - the 
majority of errors are caused by faulty 
destination disks. 

If your Coverdisk refuses to work and 
you are certain it is faulty, please return it, 
along with an 5.A.E., to the address below. 
Please do not send faulty disks to the Amiga 
Shopper offices. 

Amiga Shopper Coverdisk 
(insert the name of the disk), 
TIB pic, TIB House, 
1 1 Edward Street, 
Bradford 
BD4 7BH. 



January 1996 



open a window with details of the drives and by 
double clicking on a volume name, you will get 
more details about the drive including capacity, 
block size and soft errors on the disk. 

Whirl GIF 

Author: Kevin Kadow/Lars Eilbrecht 
This port of the command from Unix is a 
program that can create animated GIF files from 
a set of GIFs. GIF images are not native to the 
Amiga, but they are the most widely used file 
format on the WWW and animated GIFs are 
often used on logos or pictures so you can use 
them to liven up your own WWW home pages. 

WinCommodity 

Author: Michael Gollmick 

This program adds a few hotkey features to 

Workbench, It allows you to centre windows, 

close windows, go to parents, flick through 

windows and more. The hotkeys are detailed in 

the documents and can be set up using the 

tooltypes. 

WW5 HTML 

Author: Rudy Kohut 

This is a wizard for Word worth 5 helping you 
create Web pages by completing HTML tags for 
you. It gives you shortcuts to many of the 
standard HTML source. 

Well that's it. It just remains to say farewell 
and to thank all the past contributors. 
Hopefully these Coverdisks have proved of 
use to everyone and I've certainly enjoyed 
compiling them! ■ 



Beginners, look! 



Before using this month's Coverdisk, please 
be Sure to back it up - just in case. Simply 
follow the easy instructions below. 

DBoot up from your Workbench disk or 
partition, double-click on your Shell 
icon - to be found in your System Drawer. 

B If you only have one disk drive, type in 
the following line and then press Return. 
Diskcopy from DF i 

If you have two drives, place the Coverdisk in 
DFQ: and a blank in DPI:, then type in this 
line instead: 

Diskcopy from 3F0: tO DFli 

B Follow the on-screen prompts and 
remember that the Coverdisk is the 
source disk and the blank is the destination. 

□ if you used the two-drive method, 
remember to rename the copy by 
clicking on its icon and pressing right-Amiga r. 

Off you have two drives, you can also 
copy the disk from Workbench by 
dragging the Coverdisk icon over the 
destination disk's. 

QThen place either of the Coverdisks in 
DFQ: and resel the Amiga to ooot it. It 
is best to boot disk 1 (or the Subs disk if 
you're a subscriber). This will let you install 
all the disks to either floppy or hard drive. 



Issue 71 



'erts on the Amiga 



a &Video 



peripherals 



Super Scan 



C^sr. Hs fas 






: u^- . ; CR. 

\MIGA 23pin RGB port. 

• Adapts all the inpi i ;ind clearer 

iay on your small-pitch, high resolute -or . 

• Supports s nput, 

• Spei I, When this board is installed it 
I e<; phenomenon from all AMIGA 15k modes. 



H 






Video Magician 




• Internal Amiga to VGA double scan rate converter tor 
AMIGA 2000, 3000. 4000 computers. 

• Double scans all AMIGA 15k video signals into VGA 31.5k 
signals. No AMIGA specification monitor needed, 

• Supports all AMIGA display modes and FLICKER FREE with your AMIGA in 15K mode. 

' full colour resolution, 

• With RGB encoded signal in CVBS, SVHS (Y/Cj output. 

• 100% plug and play, no jumper or switch to be adjusted. Automatically detects the 
NTSC/PAL system; and all modes of AMIGA display for output in VGA. CVBS. SVHS. 

• Strong expansion ability: a. Video decoder daughterboard - optional; b. SVHS (Y/C) 
Genlock daughterboard - optional. 

• Flicker switch equipped - if you want to have a look at the original flicker image of the AMIGA 
(Normally records the AMIGA video signal into VCR so you can see the quality of display on 
the VGA monitor as a preview), the flicker switch is very useful! 



BC1208MA 

* 8Mb true zero wait state ram 
card for AMIGA A1200. 

• With clock and TWO FPU 

SOCKETS: PGA and PLCC. 

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ShopperNews 



January 97 



Issue 71 




Cologne show report, 
Phase 5 news and more 
on Village Tronics' new 
Picasso IV card in Amiga 
Shopper's final news 
round-up 



Woah de Cologne! 



November 15-17 1996: Cologne, 
Germany. The Amiga's biggest 
and best show was back. It is 
getting smaller every year, but 
it is just as vital as ever. 
Computer 96 was ostensibly for the 
Amiga, Mac, PC and Acorn however, I 
would say that at least 80 per cent of the 
attendees were there to see what was new 
for their Amigas. German telly was there, 
as usual, covering the various things going 
on at the show and the noise levels were 
very high. 

But you want to hear about what was new. 
I saw a new video conferencing system called 
Cocktel from ProDAD. Able to send and receive 
video and audio signals over the internet or a 
direct telephone connection it costs less than 
£300. Phase 5 were there with an enormous 
stand demonstrating their alpha version of the 
PowerUp board complete with special versions 
of various software titles like Reflections and a 
demo mandelbrot program rendering the 
complex fractal image practically in real time (at 
700 iterations) at roughly 700 x 500 in 24-bit. 

Stefan Ossowski had a large stand that 
was consistently four deep in manic Amiga 
punters all wanting to say hello to lason 
Compton, John Potter (the author of Directory 
Opus), and various luminaries that came and 
went on the stand. 

Amiga peripheral prices were also something 
to wonder at. VoB had a Nokia 17" monitor with 
a TV tuner and built-in speakers. It was also 
suitable for graphics card use since it could 
handle rates of 64kHz - all for about the same 




With more 
titan 45,000 
visitors to 
Computer 
96 in 
Cologne, 
you were 
guaranteed 
a long wait 
at the bar 





Ife 


* — 


g*- 


M 'U 


IL.fPl ■ 




A 


'*/ J ™ 



Petro Tyschtchenko, boss of Amiga 
Technologies, in a pensive mood. 



cost as the standard Microvitec 1 7 incher. They 
also had a CD burning solution with a Mitsumi 
drive and their own software for just 999DM 
(roughly £400 !). 

Computer Vesalia, a big mail order house. 
had the Artec Colorstation A6000 24-bit, single 
pass. SCSI 2, 2400dpi A4 scanner complete 
with software for just 699DM (about £2 B0). 
Accelerator cards, hard drives. CD-ROM drives 
and memory were all at the cheapest prices I 
have ever seen. 

If you hadn't already got a CD-ROM drive 
for your A1 200 you could get one of the Amiga 
Technologies Q-Drives for about fifty quid and 
the 32Mb Simm I bought for my new 
accelerator card cost me just £1 20. 

The presence of other platforms didn't seem 
to dampen Amiga users' spirits - they were 
even lifted when they found Dr. Peter Kittel 
demonstrating a BeBox on the Village Tronic 
stand and a Silicon Graphics O* machine on 
the Lechner Verlag stand. 

Overall, the show, though smaller, was still 
absolutely packed and the exhibitors I spoke to 
were all very pleased with their sales. Amiga 
Oberland, one of Germany's biggest Amiga 
software distributors completely sold out of their 
stock of 1 50 Cyberstorm II cards - and that 
was on the Friday. 



AF 2 CD bonanza! 



So. you've followed Amiga Shopper since 
issue one - a total of more than five years 
worth of important Amiga information. But all 
good things come to an end and Amiga 
Shopper is no exception. 

Still, you can look on the bright 
side, the bright side that is Amiga Format in 
fact. To kick off your new Amiga year, why not 
take a gander at the January issue of Amiga 
Format breaking new ground as always by 
being the first Amiga magazine to offer two 
CDs on the cover at no extra cost! 

Amiga Format has some of the 
best journalists in the Amiga industry today 
with Nick Veitch and Ben Vost at the helm. If 
you are familiar with writers like Dave Taylor, 
Paul Overaa, John Kennedy and Graeme 
Sandiford from these pages, you'll be pleased 
to find them in Amiga Format every month 
from now on. 




10 



January 1997 



Issue 71 



Issue 71 



January 97 



ShopperNews 



Phase 5 power up 



As previously stated, Phase 5's 
Power up program to bring the 
PowerPC to Amiga users, is going 
great guns. Along with the 
Power PC- upgraded version of 
Reflections shown at the Computer 
96 show in Cologne and the other 
companies producing software 
which will use the new 240MHz 
processor to great effect, Phase 5 
are also busy converting certain 
portions of the Amiga's aging OS to 
the new chip. 

At the moment, the dual 
processor development card is in 
Alpha stage (don't worry about all 
those leads coming off the board, 
they go into a machine that checks 
the integrity of the board 
electronically) with only a few 
developers actually having a board 
to work on, but Phase 5 promise 
that December 96 will see the offical 
beta boards get set out to any 
company interested in developing for 
a processor that is more than twenty 
times more powerful that a 68060. 

Wolf Dietrich, head of Phase 5, 
promises to have a consumer 
version of the board ready for next 
spring for the A1 200 and A4000 
and says that a multi-processor 
version should be easy to implement 
, which should come as a welcome 
surprise for Amiga owners who want 
the fastest possible rendering times. 
For more details on the PowerUp 
project contact Phase 5 on 0049 
6171 5837B7 or mail them at: 
mail@phase5.de 

77?e component parts of the PPC 

accelerator (sans fan). The 

PowerPC part sits on top of a 

standard CyberStorm card. 




Phase S's PowerPC accelerator for the Amiga 4000 in full test mode. The 
leads coming off the almost invisible board lead to a special chip testing 
machine. 




Blittersoft release Picasso IV 



Amiga graphics cards are rapidly becoming as popular 
as accelerators and Village Tronic have just upped 
Wire stakes with their new Picasso IV. The Picasso IV 
which should be available when you read this will be a 
Zorroll/IM card suitable tor any Amiga with Zorro slots 
(Including A1200 towers). A definite bonus for AGA 
machine owners will be the built-in flicker fixer so that 
you won't need to worry about having to use a 
monitor that can sync down to 15kHZ any longer. 
Becuase the card can hold 4MB of EDO ram 24-bit 
resolutions are avaitble up to 1280 x 1024 and 256 
colour screens at 1600 x 1200 are also possible. 

The Picasso IV also has an internal PCI bus 
architecture which will allow for additional modules to 
be plugged into it The first module (which is currently 
already in test stage) will be a TV tuner board which 
will give you a video signal in a scalable window on a 
Picasso Workbench. You wilt be able to grab an image 
from this window. Also on the cards, so to speak will 
be a new version of Pablo, Village Tronic's flawed 
Video encoder, an MPEG decoder for video CDs, 
Soundmodute containing a DSP and MIDI ports and 



finally a 3D accelerator module complete with 
dedicated RISC processor designed to give you 
realtime textured and Gouraud shaded polygons. 
Although no pricing has been set for the expansion 
modules Village Tronic and Blittersoft have set a UK 
price of just £299.95 for the PicassolV. 

Village Tronic have also, in a shock move, just 
released a new and updated set of drivers, not just for 
their Picasso card, but also for some of the other 
cards like Piccolo and Merlin. 

This new software will support 16, 24 and 32-bit 
Workbench screen modes much like Cybergraphx and 
has been especially improved for Shapeshifter to offer 
increased speed in Mac emulation and less screen 
corruption when you are switched bach to your Amiga. 
Even more interestingly, it not only offers multiple 
screen and multiple card support for use with more 
than one monitor but is completely compatible with 
the Cybergraphx standard. 

There has been no price for this software upgrade 
yet. but if you contact Blittersoft on 01906 261466 I'm 
sure they will be able to tell you. 



Imagine on 
the Amiga? 
You choose 

Impulse, longstanding Amiga 
developers and creators of 
Imagine are in a quandary. They 
don't know if it still worth their 
while to continue development on 
the Amiga version of their popular 
ray tracing package. Let them 
know by contacting their 
in dependant surveyor Mike Nixon 
on 001 612 425 0557, mail him at 
mikenixon@gnn.com or visit the 
Imagine website at 
http://www.cocilfLin.com. 

AWeb hits 
its pace 

The new updated version of AWeb 
certainly seems to be a major 
improvement. New features 
include tables, pop-up menus, 
greyscale palette support, more 
MIME types and all-round better 
performance. The new version is 
available free of charge to 
registered users on the AWeb 
home page at 

http://www.networkx.com/ami 
trix/get-u pdate.html. 

Petro hangs on 
- Sassenrath 
quits in disgust 

This month has seen an inordinate 
amount of flaming on Usenet 
regarding the prospective buyers 
of the Amiga VIScorp. Petro 
Tyschtchenko, general manager of 
AT, offered a conciliatory statement 
and support which was swiftly 
followed by a public statement 
from Carl Sassenrath, inventor of 
CDXL. saying that he was 
disgusted with VIScorp for various 
reasons including the fact that he 
had been owed money for more 
than three months. He also 
accuses the VIScorp management 
of incompetence, particularly with 
regard to their attitude towards 
both Carl himself and also RJ 
Mical whom they had originally 
asked Sassenrath to recruit.. Both 
statements can be found at the 
Amiga Web Directory if you wish 
to examine them in detail. 

The Amiga Web Directory is at 
http://www.cucug.org/amiga/ 
although more local mirrors are 
also available. 



Issue 71 



January 1997 



11 



ShopperFeature 



The End 



David Taylor 



It's the end of 
the world as we 

know it... 

The whole AS team gathers together to revel in past glories and ponder future failings. 



We aren't going to dwell 
on this, but it is the final 
issue. So, we all got 
together to say what we 
thought the chances 
were of the Amiga bouncing back. What 
brought us all to the Amiga in the first 
place and what made it so special? For the 
last time, we reveal what we all think 
about this great machine's fortunes. 



David Taylor 



Deputy Editor 

When I first saw the Amiga. I had not been 
involved with computers since the Spectrum 
days because they seemed to have stagnated. 
I'd seen the IBM PC and it didn't seem to be 
able to offer anything. Home computers were 
not really advancing and then all of a sudden 
here was a machine that blew my socks off. 
Being a lowly student, I did what any decent 




scrounger would do - I got my parents to buy 
me one. Ostensibly it was going to be used to 
write a book my father had been commissioned 
to do and that was indeed what it spent the first 
summer doing. When I could stop him from 
playing Monkey Island, that was. 1 think everyone 
was impressed with what a single floppy 
machine could do. We'd never seen graphics 
like this before. 

As time went on, I used : the machine for all 
my study and got seriously into the games. 
Then, I discovered that there was a whole other 
side to the machine and one that was 
remarkably easy to master. A hard drive and new 
A1 200 followed and then an accelerator card. 
Suddenly everything was quick, clean and fast. It 
was an eye opener. The machine which I had 
thought was tops, had been beaten by its own 
successor. 

After a chance encounter, I began to work 
for the oldest Amiga magazine around and soon 
started to compile their Coverdisks. I loved the 
challenge of cramming in as much as possible 
from the wealth of software that was around, 
I moved to AS and then took over when Sue left 
and have tried to keep the magazine on course 
for the last seven months. 

The really sickening part about the Amiga 
has been watching it stand still for the past 

"In a dream 
world, the Amiga 
will be bought up, 
revamped and 

bounce back... but 
this is the real 

world." 



few years while the PC made real in roads into 
the loyal users. It's not possible to still say that 
the PC is useless. It isn't. Windows 95 is not a 
perfect system and is incredibly sluggish, but it 
does have powerful architecture that it can run 
on. 3D rendering on a Pentium is a lot faster. 
OK. it does cost £1 000 for a system, but so 
does a decent Amiga setup. Let's face facts, the 
standard A 1 200 is an under-powered machine 
in today's world. I had been loathe to move to 
the PC, but six months ago, I realised that for 
professional reasons I would have to. I stumped 
up £1 500 and promptly watched the price of 
the same system fall by a third over the next few 
months, I've now been working lull time on PC 
mags for about 6 months and working for AS in 
the evenings. It has been gruelling, but I think it 
does show how hesitant I have been to leave 
the Amiga. 

It is still a wonderful machine and if it can 
do what you want it to then you have to be mad 
to leave it just to keep up with the Jones'. I know 
a lot of Amiga users have done, some because 
they need the PC compatibility [let's be honest, 
MS compatibility), but others because they think 
that the grass is greener. You have to hand it to 
Microsoft; they do a great ad campaign as can 
Intel. II only the Amiga had the same backing we 
might be looking at a very different future. 

In a dream world, the Amiga will be bought 
up, revamped and bounce back. I'll come back 
to AS which will have been relaunched as the 
world's biggest selling computer magazine. But 
this is the real world and VIScorp, if they ever 
manage to buy the Amiga, have a mountain 
ahead of them. They have always claimed to be 
behind a new desktop machine. The trouble is 
the custom chips that made it ground breaking 
have now become a hindrance. A whole new 
system needs designing along with a complete, 
Internet orientated, OS and Workbench. To 
design a system from the ground up will take 
years. They may have been working behind the 
scenes on it already, but how far have they got? 
A new machine that sells (because a new 
machine with the sort of R&D required as 
mentioned will have to have a high price tag) is 
looking slim. 



Issue 71 




It looks very much like the 
floor underneath my desk! 



What about their EDs? Well, 
if they have Amiga compatibility 
fine, but they will still be using out 
of date technology. The Amiga's WWW 
capabilities don't stretch to the huge array of 
Rug-ins and extras used by Internet Explorer 3 
(Microsoft) and Navigator (Netscape), You can 
browse the WWW using it. but you can't get 
the full experience. You're not missing much at 
the moment but that may well change as the 
Internet technology gets more and more 
established. Add to this the fact that Acorn 
have been rolling their Network Computer 
(the flash name for a plug and play 
hardware Internet solution) for months and will 
start selling in March for under £300 and you 
can see that the EO has a battle before it is 
even produced. 

None of this changes the fact that the 
Amiga, especially the A1 200 and A4000. are 
excellent machines. If your interested in WR 
DTP, graphics, and games (and to an extent 3D 
if you've got the processor for it) then why 
change from something that has always done 
what you want. It will still be able to run the 
same programs with the same ability ten years 
from now. Stick with it and save yourself a lot of 
money and aggravation. 

Full time, I'm working as the CD-ROM editor 
for PC Plus - Future's biggest selling computer 
title. Claimed by the PC after all these years. 
Although AS has now gone, I won't be leaving 
the Amiga completely. I'll continue to compile the 
Coverdisks for Amiga Format and write any 
reviews they need doing. ■ 



John Kennedy 



So, this is my last ever 
article for Amiga Shopper. I 
find this sad not only 
because it means the end of 
a unique magazine, but also 
because of what this says 
about the state of Amiga 
itself. I was at the Toulouse meeting, and 
thought that there indeed might be a future 
for the Amiga, first as a set-top box and later 
as a development tool. However, negotiations 
have once again moved with the speed of a 
dead whale, and it's now very probable that 
there isn't going to be any kind of positive 
future. It's too late. The PC caught up and 
passed the stagnating Amiga in terms of 
graphics, sound and even the operating 
system. The future of digital TV means that 
the Amiga won't be powerful enough to cut 
it as a set-top box, and the "Amiga 
compatible" computers are destined to be 
expensive follies. 

It was great while it lasted, but we're on 
the last lap now. I'll continue to write for 
Amiga magazines for as long as t can, but it's 
inevitable that I'll be concentrating more on 
the Internet and PC side of things as time 
progresses. It's time to move on. 



Issue 71 



Paul Overaa 

To some extent I suppose it 
was inevitable that Amiga 
Shopper, being a specialist 
mag, would be affected. I'm 
particularly sad about the 
loss since it's been one of 
the few mags that went out 
of its way to cater for serious users. What 
really annoys me about the current Amiga 
situation however is that none of the 
difficulties have much to do with the technical 
issues surrounding the Amiga as a platform 
itself. Software- wise the Amiga (even now) is 
only just beginning to show what it's really 
capable and on top of that of course, it is still 
the most cost effective platform around. 

Like many people I've hedged my bets by 
continuing to take an interest in the PC but 
I'm certainly not giving up on the Amiga and, 
needless to say, my tutorials in Amiga Format 
will continue. Total Amiga C is also now 
scheduled to appear in the next few months. 

One worry of course is that there will 
doubtless be a number of long suffering 
Amiga users who see this as yet another sign 
of the end of the Amiga. It isn't and in fact I 
think perhaps the best thing any Amiga user 
can do at the moment is to get themselves on 
the net There is still massive support for the 
Amiga amongst serious users around the 
world and, without doubt, a web/ Internet 
connection gives you a direct link to that 
community. 



January 1996 



Goodbye Shopper 
So the end has begun. 
Amiga Shopper has turned 
full circle since that great 
beginning many years ago 
when its sister publication 
Amiga Format first released 
a preview of the ultimate magazine for serious 
Amiga users. 

Since that great day, Amiga Shopper has 
been the epitome of what I feel a good Amiga 
magazine should be about. No games, plenty 
Of editorial On what matters to the serious 
Amiga user and above all, it was a bloody 
good read. 

Although many may disagree with its 
direction in the last few years, it was still an 
essential buy for the dedicated serious Amiga 
user because 'Shopper was different to the 
rest of the magazine crop.' Yet, I know better 
than most how difficult it is to keep a serious 
Amiga magazine like Shopper afloat while the 
market around you disappears and the "know 
alls" start whining about things they know 
'nout about 

The end of Amiga Shopper tells us many 
things about the Amiga and where it goes 
from here. The most poignant message is that 
support for the Amiga will continue to 
diminish while the Amiga community shrinks 
and quite a few of those left continue to 
leave their hands firmly fixed in their pockets 
while retailers, magazines and others 
supporting the platform continue to disappear 
from our midst. 

It doesn't help when those handling the 
machine are making one balls up after 
another but at the end of the day, the Amiga 
doesn't stand still just because Escom, 
VIScorp or who ever owns it can't get their act 
together. There are plenty of others out their 
wanting to support it, to make it better, if only 
everyone who owns an Amiga, would support 
them. 

It may be too late to save Shopper, but 
those of us left can keep the Amiga dream 
alive if we continue to actively support those 
supporting us and therefore avoid any more 
obituaries. I would like to thank everyone 
associated with Shopper, it was more than a 
magazine. It has been a friend and it's always 
sad when you lose a friend. 



13 



ShopperFeature 



Printers 



Larry Hickmott 




Find out which printer really is best for the 
Amiga. Larry Hickmott is the man who knows. 



Super Test 



One of the first peripherals 
Amiga owners tend to buy 
for their machine is a printer. 
Many find it difficult to know 
which one to choose 
because of the wide array of choices and a 
lack of available information on which 
ones work with Arnigas. 

Like anything, buying the right printer is 
reliant on you having an in-depth knowledge of 
computer printers and that can only come two 



Top 10 Points.., 



...for Buying a Printer 

• 1. Do I need colour or black and whits? 

• 2. If I only need black and white, can I 
afford a laser? 

• 3. Is the printer I want supported by either 
TurboPrint or Studio II or in the case of 
Epson Stylus's, EnPrint (Eyetech). 

• 4. Does the printer have a compatible 
parallel port. Avoid printers with names like 
DeskWriter because they are produced for 
Macintoshes and may only have an 
AppleTalk port which is no good if you have 
an Amiga. 

• 5. If in doubt, don't buy it. What Is the 
point in buying a printer that "looks" the 
business but may not work with the Amiga. 
Make sure it is supported. 

• 6. Look into the consumables side of 
things. Compare the price of ink cartridges 
and availability of the special paper for that 
model. 

• 7. Don't just go on price. Make sure the 
printer suits the type of work you do. If all 
you do is one otfs, then an ink-jet maybe 
fine, but if you produce work where you 
need lots of copies, then maybe a laser 
would be better, 

• 8. If buying a laser, get a PostScript one If 
you can afford It. They no longer cost the 
earth although are far from being "cheap". 
Adobe PostScript is also going to be more 
reliable than those listed as being 
"Postscript Compatible". 

• 9. Four Colour Ink-jets produce better 
graphics than 3 colour ones printers. 

• 10. Try and see it in action on an Amiga 
before laying out the dough. With ink-jets, 
see how welt it handles plain paper, while if 
testing a laser, see how well it copes with 
duplexing pages. 



ways; through experience or from information 
sources like magazines such as Amiga Shopper. 

Unlike a hard drive or a number of other 
add-ons, adding a printer to an Amiga requires a 
number of things before the printer can be used. 
Like a Centronics parallel cable to join Amiga 
and printer. These are the same as those used 
for adding a printer to a PC. The same can't be 
said for the cables that join printers to a 
Macintosh, so don't buy a printer which is 
supposed to be attached to a Macintosh (unless 
you have some Macintosh hardware in your 
Amiga that has on it an Apple Talk port). 

Next you need a printer driver. This helps the 
printer understand what the Amiga is saying to 
it, by converting the commands coming from the 
Amiga into a language the printer can 
understand. 

It can't be just any old printer driver though 
because standard Workbench printer drivers in 
conjunction with the normal Workbench Printer 
preferences programs, produce awful looking 
output compared to that produced by printing 
enhancement packages. These are packages 
which come with printer drivers for many modern 
printers as well as enhanced printing 
preferences functions and utilities for printing 
pictures better than you can from other 
applications like your trusty word processor. 

Avoid the trap of choosing a printer first and 
then trying to find a driver to suit it. Not a wise 
way of doing things. A better method is to make 
a list of the printers you feel are suitable for the 
work you want to do and then check that an 
Amiga printer driver is available. 

You can make life a lot easier for yourself if 
you follow some simple guidelines. Choose a 
printer from the big three; Hewlett-Packard, 
Epson or Canon. There are plenty of other 
printers from other manufacturers and some may 
even be cheaper (and better), but it won't be 
worth a penny if there isn't a dedicated printer 
driver to use it with an Amiga. 

There are exceptions to the big three rule 
such as pin printers (like those from Citizen, 
Panasonic and so on) and specialist printers like 
the PRINTiva from Citizen (reviewed here). If you 
want to be sure of compatibility, now and in the 
future though, then stay with HP, Epson or 
Canon - they are the companies generally 
supported by those making Amiga drivers. 

What type of printer? 

Before you make the decision on what printer 
you need, you will probably need to decide on 
what "type" you want. Should it be a pin printer 




Printing pictures is best when using either 
Turbo Print's Print Manager or the "Studio 
Picture Printing Application" that comes with 
the Studio II Professional package. 

or an ink-jet? Maybe a laser would be better? 
Only you can answer the question because the 
answer depends on what type of work you do. 

For general use, I would say the ink-jet is 
best, but if you do a lot of work where an impact 
printer is required (multi-part invoicing, tractor 
fed labels and so on), then it has to be an 
impact printer. However, maybe you require a 
printer that is capable of producing lots of 
copies and if you don't need colour, then a laser 
is probably a better bet. 

Within each of these categories (pin 
printers, ink-jets and lasers), are other groups. If 
you're choosing an ink-jet, then you need to 
decide between a black and white or colour 
printer, or models that can be both at the same 
time. Printers like the DeskJet 400 and the 
Stylus 200, can have colour or black print 
heads, but not both together. 

Buying a laser is no less easier. You need to 
choose whether to have PostScript or not and 
on an Amiga, PostScript is very useful for 
reducing print times and proofing documents. 
For me, PostScript is essential. Over the years, I 
have collected many printers and it's been my 
experience that when it comes to lasers, those 
produced by Hewlett-Packard are generally the 
best, while for ink-jets, either Epson or Canon 
will do nicely. This explains why I have a number 
of HP lasers and a colour Epson ink-jet. 

What is most notable these days is how far 
we have come in terms of quality. The progress 
is so remarkable that today I can produce colour 
covers for CDs using an every day colour ink-jet 
and you can hardly see the difference between it 
and covers printed on a press. Lets take a more 
detailed look at some options. 



14 



January 1996 



Issue 71 



Larry Hickmott 



Printers 



Shop per Feature 



Citizen PRINTiva 600C 



It isn't often that a printer comes along 
that is so different it turns out to be a 
whole new learning experience. But when 
the Citizen PRINTiva came for a visit, it was 
a whole new ball game. Let me start by 
saying that this printer should not be 
compared to ink-jets and lasers. At least 
not in terms of quality and so on. The 
PRINTiva is a different category of printer 
and as such, when deciding whether to buy 
a laser or an ink-jet, perhaps you should 
also look at the dry ink technology used by 
the PRINTiva. 

For example, lets say you want to print using 
metallic colours. The PRINTiva can do this 
although I didn't get given any to try, so I'll have 
to take Citizen's word for it that it works. Maybe 
you want to print colour on glossy card. The 
PRINTiva will, an ink-jet won't and nor will your 
budget laser. There are many more examples of 
the things the PRINTiva will do that an ink-jet 
and lasers won't. Printing on art paper for 
example. 




(Trrr,. 



11 



; 



Using printers like the PRINTiva on an Amiga is 
child's play thanks to TurboPrint. 



"the Citizen 
PRINTiva is an 

interesting printer 
that can produce 
excellent results on 
the right media and 
for specialist work 
is in a class of its 



own. 



19 



Ink Ribbons 

The PRINTiva comes with four ink "ribbons" The 
instructions on fitting them were hardly very 
good but I'm told by Citizen that they can be 
fitted in any order. Because each colour is a 
separate ribbon, you only replace what is 
required if they run out. The ribbons cost around 
£3.99 each while metallic ones are £9.99. 

To test the PRINTiva, I used TurboPrint 4.1 . 
Things got off to a bad start - the first print tests 
had to be aborted because I ran out of memory 
in my 6Mb Amiga 4000. Unlike the ink-jets I was 
testing, TurboPrint seemed to be storing the 
page in memory and then printing it in one go. 
Which because of the way the PRINTiva prints 
the page, was understandable. 

When printing a colour image, I found the 
PRINTiva pnnted the Cyan colour first, then 
Magenta, then Yellow and finally Black. What is 




interesting about this though, is that the paper 
feeds right through the printer as one colour is 
printed and is then pulled back into the printer 
for the next colour to be done. 

The quality of the images produced by the 
PRINTiva were quite good although it's a very 
different looking finish to the ones produced by 
ink-jets. What was noticeable in the solid colours 
was some breaking up on textured plain paper. 
Use it with the ever smooth Mellotex, and the 
resulting image was much better. 

After much testing, I was left thinking that 
this is probably not a printer to be used for every 
day type of printing. A ribbon I'm told will do 60 
A4 pages with 5% coverage. In real terms, the 
figure is probably a lot less (perhaps half). So, if 
the majority of your work is T-Shirt printing, 
printing on glossy and metallic cards as well as 
art papers, then the PRINTiva maybe just the 
thing for you. For newsletters and alike, I don't 
think so. 

Citizen PRINTiva 600C 

Price: £439 

Supplier : Citizen UK 

Contact: 01753 5841 1 1 



Verdict: 84% 



Hewlett-Packard DeskJet 690 



The €90 is the latest in a long line of 
personal DeskJets. It's a model I'm 
rather fond of as I started out with a 
DeskJet 500 many years ago. This new 
model is designed to produce photographic 




quality colour images by using the optional 
HP Photo Cartridge and HP Photo Paper. 

That's the theory anyway. In practice, I found 
little difference when I replaced the black ink 
cartridge for the Photo one. The biggest 

improvement came when printing 
on the semi gloss Photo paper 
but then that would apply if you 
also had the black cartridge 
installed instead of the 
Photo one. 

When printing normal 
documents made up of text and 
graphics, I was disappointed with 
the results (in relation to those 
from a Colour Stylus 500 or Canon 
610) although it has to be 
remembered that this printer is 
priced well below much of its 
opposition. 

Even in the supposedly 
'600x600" mode, text was no 
where near as sharp as that from 
the Stylus or the DeskJet 870CXL 



It is probably acceptable though for those just 
starting out with a printer and although text is 
slightly disappointing, photos do come out quite 
well, although again, are not as good as those 
from the Epson Stylus or the 870CXi. 

With a street price of under £220. the £690 
is very well priced for a 4 colour ink-jet. I 
wouldn't say that the results from it when 
attached to an Amiga are as good as that from 
the Epson 500 (which is around £30 more 
expensive), but unless you are very fussy, you 
can't help but be impressed at what a printer so 
cheap can produce. 

On the minus side, the design still 
incorporates a separate PSU. one of my pet 
hates because they have this knack of making 
life miserable when they get in the way, fall off 
the desk and all sorts of other things. 

Hewlett-Packard 
DeskJet 690C 



Price: £262 



Supplier: Hewlett- Packard 
Contact: 0990 47 47 47 



Verdict: 86% 



Issue 71 I 



January 1996 I 



15 



ShopperFeature 



Printers 



Larry Hickmott 



Hewlett-Packard LaserJet 6MP 



Over the last six years, I have had the 
pleasure of using many Hewlett- 
Packard lasers and wouldn't choose 
anything else unless it could be proven that 
I would gain from making that choice. The 
reason I find HP lasers so agreeable is that 
I punish my HP lasers every day and they've 
all taken the punishment I dish out and are 
still taking it today. 

So it was with great delight I tested the 
latest HP laser, the 6MP (PostScript version of 
the 6P). Looking a lot like its previous 
incarnation, the 5 MP, version six of this popular 
personal printer has some interesting features. 

First of all, it can print up to eight pages a 
minute, making it twice as fast as the 4MP I 
currently use. The toner cartridge in the 6MP 
(like the 5M!P) also holds more toner (than 
previous models like the 4MP) with the manual 
telling me it's good for 4,500 sheets at 5% 
coverage. You won't get that in real use but it's 
good to know you won't need to change toner 
cartridges as often, This coming from someone 
who changes as many as two or three toner 
cartridges a day during heavy production. 

Like the 5MP before it, the 6MP has the 
same design which I found was compact enough 
to sit on a small table above all the peripherals 
on the desk here. Attaching the cables is as 
usual, fiddly with annoying plastic covers having 
to be removed before the cables can be fitted. A 
well intent ion ed move by the designer but a pig 
in practice. 

The LaserJet 6 also has no control panel, so 
software to control is essential. On the Amiga, 
we don't get the bells and whistles the software 
for the PC contains, but packages like Studio II 
and TurboPrint both enabled me to use the 
printer (Studio II seems better equipped for this). 

The quality of output was as usual, up to 
HP's normal high standards although with the 
driver packages on the Amiga having got a lot 
better over the last few years, this is as much to 
do with the printer as the software driving it. 
Having said that, the quality in Postscript mode 
on the "M" model is also much improved over 
earlier models like the 4P but little different to 
the 5P 

Like the LaserJet 5, there is a manual paper 
feed which lets you feed the printer multiple 
sheets (up to 1 00), This came in handy when 
printing labels and envelopes as these cannot be 
placed in the cassette. 

Both paper feeds (Cassette and manual) are 
quite reliable when printing single sided work but 



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to configure your printer, with this one letting you 
choose your model printer as well as many other 
aspects like printing to file and so on. 



16 




"a 600 dpi printer 
with a hundred 
sheet manual 
feed that led to 
further 
development." 

the 6MP I had, didn't like doing duplexing where 
both sides are printed by feeding the paper 
through twice. This may have been due to the 
new pick up rollers because the 4M Plus I have, 
hardly ever misfeeds when duplexing pages. 

An important improvement is the increase in 
the duty cycle to 1 2,000 sheets a month, 
enough for most personal and small business 
users. To put your mind at rest, in case of 
trouble, the LaserJet 6 comes with a one year 
warranty upgradeable to three years. 

A fairly significant upgrade although not to 
us on the Amiga, is the LaserJet's use of version 
6 of the PCL printer control language, This is 
backwards compatible to version 5e and is 
supported by Studio II and TurboPrint 4.1 . Both 
printing enhancement packages worked fine with 
the LaserJet 6 although given the choice, I would 
choose Studio II Professional as it seems to 
control the printer better. 

La serJet 6MP 

Price: S;845 
Supplier: Hewlett Packard 
Contact: 0990 474747 



Verdict: 91% 



HM 



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choosing the paper type, density and the colour 
mode. 



January 1997 



The Prefs panel 





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printer itself... 





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can only dream about... 



Issue 71 



Larry Hickmoti 



Printers 



ShopperFeature 



Enhancing your prints 




Programs such as Art Effect are now 
supporting print enhancement packages. 

Many people think of a printing enhancement 
package as a printer driver, but it's much more 
than that. As well as providing bang up to date 
printer drivers for the latest printers, print 
enhancement packages like Studio II 
Professional and TurboPrint, also enhance the 
output quite considerably, especially if a lot of 
what you produce is graphics orientated. 

You won't gain a lot if all you do is text, 
but when you have a picture of muttley your 
favourite dog (or should that be cartoon 
character), then a print enhancement 
package will help you ensure that the colours 
in the image on the paper match closely those 
on-screen. 

They will never be exact, but they will be 
closer than if you tried to print using the 
standard Workbench printer prefs functions. 




The quality of graphics from programs tike 
DrawStudio is now as good as you'll get on any 
machine thanks to TurboPrint and Studio II 
Professional. 

Most print enhancement packages will 
consist of three parts: printer drivers, print 
preferences functions and a picture printing 
application for printing pictures only. Unlike the 
PC or Macintosh, you can't always produce the 
best results printing pictures from an 
application like your word processor and so if 
all you want to do is print pictures, then using a 
dedicated application from TurboPrint or Studio 
is the way to go. 

The question is though, at almost fifty quid, 
which printing program do you go for? Both are 
closely matched, although I do find myself 
using TurboPrint for colour work and Studio II 
when using lasers. This is mainly because I 
don't have time to fiddle with the default 
settings of both programs. 

Saying that, there are some other things 
you should consider. Studio II for example will 
work better with PageStream thanks to its 
special server link with PageStream. The same 
applies to ImageFX, Art Effects meanwhile will 
print direct to both TurboPrint and Studio II, 



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Compare the preferences available with an 
application like TurboPrint to those for a 
standard Workbench and you will see that 
TurboPrint wins by a long straight. 

Because each package has its strengths, 
there is no right answer to which is better 
although doing a survey of many of the readers 
of my Amiga magazine, I found that Studio II 
was the most popular but found that many 
who had both, preferred TurboPrint, again for 
colour work. 

Studio II Professional 

HiSoft 

0500 223 060 

TurboPrint 4.1 
Wizard Developments 
01322 527 S00 



Hewlett-Packard DeskJet 400 



One of the cheapest ways to get into 
colour printing is by buying a printer 
like the DeskJet 400. With a street price of 
£151.00 (colour £161), the 400 is one of the 
cheapest entry level printers there is. 
Initially, this printer was only available in 
Dixons, although I believe it is now widely 
sold in most electrical and computer stores. 

The 400 looks very different to the other 
DeskJets available from HP in that the paper tray 
can be folded away when the printer isn't in use. 
As such, the printer has a very small foot print 
and the only thing that really spoils it, is that the 
power supply is a separate "brick™ which can 
cause damage to unprotected footsies. 

There are few controls on the printer but 
then few are needed, especially if you have a 
package like Studio II or TurboPrint. You can use 
the printer with either a black ink cartridge or a 3 
colour one (Cyan, Magenta and Yellow). Colour 
was probably acceptable to those who have 
never used colour before, being on par with the 



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Studio II Prof comes with a number of different 
"Prefs" programs for different makes of printers 
as well as some utilities for configuring printers 
like LaserJets and Epson Colour Stylus's. 



Issue 71 




Epson Stylus 200. while the black print cartridge 
produced very good text and greyscale images, 
especially for a printer this cheap. This is more to 
do with the enhancement software driving the 
printer than anything going on within the printer. 

None of the printing packages I used to 
drive the DeskJet 400, mention it by name, but I 
had no problems using it with both Studio II and 
TurboPrint. Well almost no problems. There were 
dark lines noticeable where the strips output by 
the Amiga software overlap, but this I suspect is 
more an Amiga software problem than hardware. 
The banding varied from package to package 
and what print driver was being used. 

Overall, the DeskJet 400 is a good buy for 
the budget conscience Amiga user although it is 
up against some stiff competition in the form of 
the Epson Stylus 200, which is a very similar 
printer but can take more paper and has a 



January 1997 



"...the DeskJet 
400 is a budget 
priced printer 
which produced 
first-class 
monochrome 
results and oh, by 
the way, can also 
print in colour. 

straighter paper path than the 400, where the 
media paper is fed from the front and comes 
back out the front having been turned around 
1 80 degrees. It should be pointed out that the 
400 does have a rear paper feed for single 
sheets. The best results came with Studio II. 

Hewlett-Packard 
DeskJet 400 

PHce: £151 {Colour £161) 



Supplier: Hewlett-Packard 
Contact: 0990 474747 



Verdict: 86% 



17 



ShopperFeature 



Printers 



Larry Hickmott 



Hewlett-Packard DeskJet 870CXI 



The DeskJet 870CXi is a new colour ink- 
jet printer from Hewlett-Packard 
replacing the popular HP DeskJet 850C. The 
870CXi offers a number of significant 
improvements although few will benefit 
Amiga users. Improvements such as 
networking for example. 

A speed increase has also been made 
possible by the use of a 20Mhz RISC processor 
enabling the printer to process incoming data 
more efficiently, contributing to a significant 
throughput increase. The speed of your page to 
the printer is thus quicker than with previous 
models but this speed is still more dependent on 
the processor speed of your Amiga than that in 
the printer. Print to disk and then send the pages 
to the printer, is one way of maximizing the speed 
increase although I didn't see ihe through-put 
that the press releases quoted 

The look of the printer hasn't changed much 
from previous models although at least this 



frliltf rr.r.U »,M» 




Studio II Professional enables you access many 
of the special features in printers like the 800 
series from Hewlett-Packard. 



model does have an integral power supply. 
Driving the DeskJet, none of the packages again 
mention the 870CXi by name, although both 
Studio and TurboPrint produced stunning results 
with it (I feel TurboPrint edged it in the quality 
stakes when printing from normal Amiga 
applications). 

Black text at 600 dpi was almost laser like 
and colour photographs were very life like in their 
appearance. Overall, the DeskJet 870 performed 
very well and given the chance, I'd be happy to 
keep it here churning out colour documents, 
because like HP lasers, it does seem quite 
robust and the ink cartridges are much larger 
than those in the small DeskJets. With that robust 
feel, comes noise and plenty of it although with 
the stereo turned up, I soon managed to avoid 
hearing it at work. 

With a street price of £350 (plus extra for 
your printing enhancement software), the 
870CXi is only a little more expensive than a 
Colour Stylus 500 but would be better equipped 
to handle a heavy workload. That said, the new 
Canon 620 with 720 dpi and separate ink 
cartridges is also a contender although I didn't 
get to test it and so can't say just how well it 
compares. 

Hewlett-Packard 
DeskJet 870CXi 

£420 



Supplier: Hewlett-Packard 
Contact: 0990 47 47 47 



Verdict: 92% 




"...the 870CXI was 
giving some real 
stick in the two 
days I got to use 
it and overall, it 
produced 
stunning black 
and white results 
and first rate 
colour...." 



Other Printers 

This was supposed to be a printer 
roundup of all the available products 
but printer manufacturers like Canon seem 
a bit stretched for review models at the 
time of writing which has meant that this 
has turned into a bit of a Hewlett-Packard 
benefit. That said, we do have information 
on other models available such as those 
from Epson and Canon. 

We haven't reviewed Epson printers here 
because at the time of writing, there weren't any 
new models we haven't already reviewed in 
Amiga Shopper. Epson however, will be 
releasing some new heavyweight laser printers 
to take on the HP 5 series, so keep your eyes 
peeled for information on those in AF. 

Epson Printers 

Epson 500 Stylus (reviewed Issue 67): 
Four colour ink-jet that is capable of 720 dpi. 
Produces superb results, especially on 
dedicated Epson high resolution papers. Well 
priced as well. Requires either Studio II 
Professional, En Print or TurboPrint. 

Epson 200 Stylus (Reviewed in issue 70): 

This is a dual personality printer that can be set 
up to print in black and white or colour by using 
different print heads and cartridges. The 200 is 



priced much lower than the 500 but it should be 
remembered that the quality is not as good and 
the 500 is a true 720 dpi printer while the 200 
is advertised as a 720 printer, but on the Amiga 
is restricted to 360 dpi. The 720 dpi on the PC 
is more a software hack than anything to do with 
the printer itself. 

Epson 820: 

For those wanting 720 dpi monochrome output, 
the 820 maybe just your thing. Like the Stylus 
500, this is a true 720 dpi printer but its only for 
doing black and white. 

Epson 1500: 

An A2 printer with a colour option, 720 dpi 
output and a sheet feeder. This is quite an 
unusual printer compared to the usual type 
plotters used in CAD and other large format 
areas. The 1 500, priced at around £590, will 
find favour with those who do posters and alike, 
although I haven't as yet seem whether it will 
work with the current crop of printer drivers on 
the Amiga. Certainly worth investigating 
because printers of this size at this price, are 
very scarce if available at all 

Canon Printers: 

Canon BJC-240: 

The 240 model replaces the BJC-210 and now 
uses Canons "revolutionary" new Photorealism 



and Photo ink technologies, I haven't as yet 
been able to see how revolutionary this 
technology is by the way. The 240 is a true 360 
by 360 dpi printer and comes with a 1 00 sheet 
paper feeder and has the 200 series usual small 
footprint. There is also a black cartridge 
available for monochrome printing. 

Canon SJC-4550: 

An A3 printer for under 500 pounds. The Canon 
BJC-4550 is a printer in the style of the 4000 
series but enables you to print onto A3 paper, 
making it ideal for posters and proofing 
magazine spreads. Oo remember that this hasn't 
been tested with Amiga software but Canon do 
produce some of the most Amiga compatible 
printers there are, so I don't think this will be a 
problem. The printer is a 360 dpi by 720 dpi 
although bear in mind that the 720 may be a 
smoothing function and not a true 720 dpi. 

Canon BJC-620: 

Picking up speed in the 600 series printers is 
the BJC-620, which we are told is twice as fast 
at printing photographs or colour intensive 
images as the 610 it replaces. Whether this 
applies to the Amiga I don't know. This is still a 
dedicated colour printer with separate ink 
cartridges for all colours making it economical to 
refill when a colour runs out, The 620 also has 
the 720 by 720 resolution of the 610. ■ 



18 



January 1997 



Issue 71 



David Taylor 



Accelerator board 



ShopperReview 




Power on the cheap? 
David Taylor finds out 
whether a sub-£1 00 
accelerator can really be true 
or whether it's just a way of 
shifting substandard gear. 



68030 



If someone came up to you in the 
street and tried to sell you a board for 
your A 1200 which was known to have 
problems, would you be interested? I 
thought not. So, why would you want 
to buy a board from Power Computing that 
might be a pig in a poke? Well, this board 
contains a 68030 25Mhz chip, a 68882 and 
4Mb RAM and all comes for less than £100 
and it does work. Sort of. 

This board has been around for a while but 
supposedly had problems working with 
PCMCIA slots- especially if you had more than 
the 4Mb RAM fitted. However, not everybody 
desires to make use of the PCMCIA slot. The 
Squirrel and its successor the Surfin' Squirrel 
have proved very popular SCSI adapters and 
some people have CD-ROM drives that fit 
straight into the slot, if not you may never use it. 
(the PCMCIA slot, is the credit card type one on 
the left of your Amiga.) 

The question is, if this is a power 
consumption problem, could you also use the 
IDE expansion kits or the DataFlyer SCSI kit 
which both fit onto and expand the internal IDE 
port. If this is the case, and the card doesn't 
have a SCSI module option like some cards, 



then the expandability of your machine is 
severely limited. 

"The price of RAM 
has been falling 
steadily for the 

pasf year." 

The reason the board is now available so 
cheaply is not solely down to these possible 
problems. The price of RAM has been falling 
steadily for the last year and you can now pick 
up 4Mb SIMMs for under £20. 

When we got the board and tried it out with 
a machine it booted up fine. Looking good. As 
you'd expect, a 68030 at 25Mhz runs about five 
times as fast as a standard A1 200 and the extra 
4Mb is enough to transform your machine. In 
fact, I only have an extra 4Mb in my machine 
normally and whenever I need any more I make 
use of virtual memory. It's not ideal, and more 
RAM is always welcome, but in general use you 
won't need it. The way things are going though, 



























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•1 


This Power board is a real bargain - 68030 acceleration 








and extra RAM 


but only if it works on your machine. 













Issue 71 



January 1997 



you should have more memory because 
programs are going to continue to get higher 
system requirements. These do tend to be 
graphics programs, DTP and 3D rendering but if 
you have these programs running, albeit slowly 
and with difficulty, on a standard A1 200. then 
the difference with this processor and extra 
RAMI will be incredible. 

Think about whether you want to continue 
using these programs or whether you'd want to 
upgrade. You can get this board with BMb 
which would make it a 1 0Mb machine - enough 
for most people - but you then need to keep in 
mind the problems mentioned previously. 

Another problem came to light when we 
tested the card in a second machine. The card 
itself is fairly short and stocky and it can be tight 
getting it into the trapdoor and forcing it closed. 
In fact, the door had to be left off which is hardly 
satisfactory. More worrying was the fact that 
with the board fitted, the hard drive wasn't 
recognised. Although it powered up and started 
to spin, the machine wouldn't boot the drive and 
didn't list it in the system diagnostic. 

So it seems there might be problems with 
some hard drives and this card. The drive was a 
JTS 750Mb drive, which is large but not a big 
power user. To be sure we removed the extra 
floppy and took off the SIMM and set the 
jumpers. It stil! refused to boot with the hard 
drive, although the board was recognised. 

With all of this to digest, the choice about 
buying one of these is entirely up to you. We 
can't advise one way or another (hence the lack 
of verdict). If it works on your machine and won't 
cause expansion problems, then it is an 
incredible bargain that can push your system 
into the future. If it doesn't then there's no point. 
Maybe Power will guarantee that you can return 
the board for a full, no hassle refund. (If the 
board is faulty and isn't fit for the purpose it was 
sold, then a refund is within your rights anyway). 
If they will, then you've nothing to lose. ■ 

Power 68030 

Price: £99 

Supplier: Power Com puting 

"Contact: 01234 273000 



Verdict: N/A 



19 



ShopperReview 



Art package 



David Taylor 



DrawStudio 




Is it a drawing package? is it a paint program? Is it a DTP 
package? Is it a structured drawing package? No, it's all of them, 
as David Taylor discovers. 



There is always a need among 
reviewers to be able to label 
something. It makes our lives 
easier because we know that 
readers will have a common 
point of reference that means they'll know 
what we are talking about. DrawStudio 
doesn't let you do this because it isn't any 
single package - it is a versatile program 
that defies pigeon holing. 

First and foremost, it is an art program. It's 
not a paint package, in that there's no animation 
or cutting of brushes. However, you can draw 
some very complex images. It works on the 
obvious supposition that all images are made up 
of lines and colours. You can therefore design a 
picture (and the use of boxes, fills, curves and 
lines makes it feel much more like designing 
than drawing) using any number of them. 



Object Based 
Approach 



Every box, circle, line and curve is an object. 
Each object has its own set of attributes and 
can be kept separate from other objects. This 
way, you can re-size and adjust any object, 
changing its colour, line thickness and fill type. 
Working with them you can build up your 
picture, by placing them over each other - build 
up a wheel from circles and squares for 
instance. When you have a component of your 
picture ready, you can group all of the objects 



DO 



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\ 




The package 
can warp 
objects so 
powerfully for 
use within a 
picture that it 
outstrips all 
other 

packages for 
this on the 
Amiga. 



together to make a single object for ease of use 
within the rest of the picture. 

This form of building relies on the object 
based approach to drawing that the program 
takes. As it has been discussed in depth in our 
preview last month and also in our Coverdisk 
pages this month, we'll not go into too much 
depth. It works brilliantly and because it makes it 



so ease to correct mistakes when you can see 
more of the picture emerge, it means that 
almost anyone can persevere and create 
complex images. 

Filling objects can be done through the 
attributes for the object and you can have no fill, 
or set colours - colours can even be made 
semi-transparent so that parts of objects 



Getting to grips with some of the features. 




1) Draw your line and make it as 
curvaceous as you like - this is an 
ideal time to use the bezier curve 
tool that allows the creation of 
smooth curves. 



2) Choose a font for the text from 
the Font menu item and type the 
text into a self-sizing text box. 



3) Select a colour for the text. 
Make sure that the display type is 
set to a suitable buffer if you 
want to see it in colour on screen 
- otherwise it will appear I -oft. 



4) Select the text box and the 
curve (use shift to select more 
than one object at once). Then 
choose Text on a curve and the 
text will be fitted around the curve. 



20 



January 1996 



Issue 71 



David Taylor 



Art package 



ShopperReview 



beneath can be seen, or bitmap images. You 
can import images to inside the object and have 
them either tiled or stretched to fit. Two minor 
constraints apply - bitmap fills cannot be made 
semi-transparent and you cannot import large 
objects and select a part of them. The second 
part makes you see why this package is a 
supplement to paint programs and image 
manipulators, not a replacement. 

Painters' progress 

The program's strengths go beyond the simple 
drawing area and thankfully, it isn't just that it 
can do more - it has truly powerful features in 
other areas. It's text handling is excellent, 
allowing you to create very funky looking text on 
your pictures very easily - as you can see 
below. Whether you want to think of this as a 
simple DTP package for pictures or as a 
program that can do some very simple DTP. is 
up to you. There is no doubt that it would be an 
excellent choice for designing a poster, but it 
couldn't be used for booklet layouts. As such, 
it also must appeal to video titlers with a 
chance to develop some stunning effects, 
although it might be a bit limited because of 
the stationary side. 

The program does not make use of Amiga 
bitmap fonts, only Adobe Type 1 fonts. There are 
plenty of these around and some are supplied 
(other types aren't supported for reasons of 
quality and stability). There were a couple of 
problems when using the text on a curve feature 
- if the stretch to fit option was used it didn't 
seem to actually do what it was supposed to, so 
I found I had to choose the correct size font for 
the curve beforehand. When fiddling around 
with this, the machine did crash once, so I 
wonder whether there may still be a bug in 
there somewhere. 

King ARexx 

As an added bonus there is ARexx support 
within the program and it is very useful. A set of 
predefined scripts are included which allow you 
to do things like add shadows or create big 
explosion type objects. Obviously you can also 
create your own scripts. These scripts are 
useful, but I do wish that there had been some 



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DrawStudio reaches a release version just in time for this issue - so find out what it can do for you* 



more of them. As LH Publishing are planning 
new filters for the program, which will be made 
freely available, perhaps more scripts will be 
added as well. 

There is so much to this program, that it's 
almost impossible to know where to start, but 
you can explore much of it in the demo. One 
thing you don't get to see is the exporting of 
pictures or objects as bitmaps or EPSs so bear 
in mind you can do that as well as saving out 
DrawStudio format projects. Remember that 
there have been quite some changes made 
since the demo, so there is a lot more to it than 
you'll find in there. 

The program requires an 020 and there is 
an optimised version for those with an FPU. 
Workbench 2,04 and Mill are required, but a 
higher spec machine than the bare minimum is 
best. The program also comes with some disks 
of clipart to get you started. CD owners 
obviously get even more. MUI does come 



supplied with the package if you don't already 
have it. There is an in-depth manual that guides 
you through all the program's features, although 
it is fairly intuitive. 

This is a quality product with masses of 
uses and I hope that people have the sense to 
buy it, I'm glad we got to review it before the 
end of Amiga Shopper, but I do worry that if it 
doesn't sell as well as it should, then we may 
see another developer leave the Amiga. There is 
doubtless a decline in the Amiga market, but 
products like this show why the machine still 
has a future for its dedicated users, ■ 

DrawStudio 



Floppy £59.95 
CD-ROM £79.95 
Supplier: LH Publi shing 
Contact: 01908 370230 



Verdict: 92% starb«y 




Getting to grips cont... 



* 





5 ) The text will fit an the curve. 
Now select the curve box and 
delete it, leaving the text in the 
shape. The text will be made up of 
many objects now, so select the 
whole lot and group them together. 




S) The new object can now be 
warped, as any other object can, 
so select the warp and use the 
"Envelope" feature to be able to 
twist the text as you want. 



7) With the text in place, you can 
treat it as a normal object and 
get on with the rest of the image. 



8} Especially useful is the 
merging of projects as other 
projects can be imported at a 
scaled size of your definition. 



Is:-, ,• 71 



Christmas 1996 



Amiga shopper 21 



ShopperRevlew 



Web browser 



Graeme Sandiford 



AWeb-ll 



The latest version of this 
popular web browser hosts a 
range of new features but how 
well does it compare with it's 
competitors? 



The Internet may well be one of 
the hottest hang-outs 
nowadays, but this wasn't 
always the case. The Internet 
has been transformed from a 
nerds' retreat Into an invaluable 
information resource and one of the 
fastest growing areas of entertainment. 
This phenomenal increase in popularity is 
undoubtedly due to the introduction of the 
World Wide Web (WWW). 

The WWW has transformed certain areas 
of the Internet from boring and inaccessible 
lines of text and unfriendly protocols, into 
graphically appealing and intuitive combinations 
of pictures, sounds and animations. This has 
made the Internet one of the most important 
areas of personal computing and the Amiga has 
not been left behind in the head-long rush on to 
the Information Super-highway. 

While it can't be said that the Amiga has 
been spoilt for choice, the dedication of most 
users has ensured that it has been furnished 
with all the tools it needs to exploit most areas 
of the Internet. However, up until recently, the 
Amiga has really only had one web-browser - 
AMosaic. In the last few months though, the 
Amiga has experienced a mini avalanche of 
commercial browsers, and the latest to add its 
weight to the influx of programs is the newest 
version of AWeb. 

As with I Browse the program has been 
designed to work with a wide range of TCP 
stacks. If you are new to this area of computing, 
a TCP stack is a protocol (think of it as a 
language) necessary for your computer to be 
able to access the WWW. You will need to buy 
or download one to use the program to its 
fullest. The program will work with the popular 
AmiTCP, Termite TCP, I-Net225. AS-225 and 
other compatible stacks - although it has some 
weird moments with Termite TCP However even 
without a TCP stack you can still use it to view 
local files. 




^33 



<v~A/ AWeb-112.0 



If you need a helping hand using the program 
than look no further than the on-line 
documentation. 



22 



WSBS AWeb has no 



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trouble dealing 
with colourful and 
imago-laden 
web-pages as it 
can use most 
screenmodes. 



The most conpnAoidve glide m Auriga rciotrcu qq the Web. 
ThtAmaM WcbBkcctixT isbrousbtto rouby: 



cu-online 



II I lii'i iilil 



Tim ChwrM|inlyri Urlwiif 
CominMk.ro User* Group 




One of the things that has still managed to 
fend off many a prospective Internet-user has 
been the difficulty of setting up the necessary 
programs. AWeb has opted for a standard 
Installer-based installation that shouldn't be too 
demanding for anyone with a fair understanding 
of the Amiga and the way it works. 

You will be asked a few questions to get 
everything sorted out, but most aspects of the 
program are automatically dealt with for you, 
which is just as well as the modular design of 
the program could easily allow inexperienced 
users to miss out vital components or have them 
installed to the wrong place. 

As the program only comes on two floppies, 
the whole installation process only takes a few 
minutes and doesn't require a great deal of disk 
space. The program's only requirements are OS 
3, 2Mb of RAM (some Fast RAM helps a lot of 
course). DataTypes - for viewing images (JPEG 



and GIF DataTypes are a must) and some 
classes from the Class Act kit which have been 
included. Although the documentation that 
accompanies the program has some fine tips on 
using AWeb effectively on a 2Mb machine, the 
program, like most others, will perform a lot 
better with more RAM and a fast processor. 

Once the program is installed, along with 
the DataTypes and TCP stack, you're ready to 
surf the WWW. Of course, as with most 
aspects of computing, things are never as 
straight-forward as might be expected on the 
Internet. There are lots of different protocols and 
even variations of protocols and HTML, the 
formatting language of WWW documents, is no 
exception. At the last count HTML was up to 
version 3, although that's probably changed by 
now. AWeb has full support for HTML- 2 and 
partial support for most of the important features 
found in HTML-3. This gives it pretty much the 



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You can change the default images used by 
AWeb to anything you tike, so tang as you pface 
the image in the right directory 



January 1996 



As AWeb enables you to toad other documents 
as you make new tinks the Network status 
window is very handy. 



Issue 71 



Graeme Sandiford 



Web browser 



ShopperReview 



-H YS.B T T "i VZ T CH Z " H HH PI Tl gC^ " ' _ 



h 1 1 p : //uuu .hiiof t.co. uk 



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saws* a nnua Product* Ann Product Bookmark Pubwaftmg Consuii Lvdu yPtO tfiml Prodfaeta 



HiS«ft 

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About HiSoit 
What s New 
HiSoft Products 
Bookmark 
Support 
Useful Links 
Contacts 



same level of compatibility as several PC and 
Mac browsers. 

Given the rate of change, it's not surprising 
that many HTML-authoring packages can 
produce the occasional quirk on a page. This 
can result in pages appearing quite "mashed- 
up" and sometimes almost readable. It would 
seem that AWeb's designers (AmiTriX 
Developments) have encountered their fair share 
of "unique" web-pages as they have built-in a 
special feature to try and resolve this irritating 
problem, called compatible mode. 

If you are browsing the WWW and come 
across a page that contains some bad HTML 
codes - usually made evident by the page 
appearing screwed-up - you can simply switch 
to compatible mode. This mode will try and iron- 
out the bugs in the page so that it is displayed 
correctly. If you use this mode on a normal page 
though, it will screw it up so be sure to switch 
back to the normal mode. 

Another niggling pain that frequent Internet- 
users sometimes come across is User 
Authorization. On certain sites you are required 
to register with the site before you can view any 
of the documents or files (like Future net). The 
trouble is that you usually have to enter your 
details every time you visit a site. AWeb can 
take note of the sites which require authorization 






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AMIGA 



Amiga Telnet Gateways, BBSi and Online Ser 



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Although not fully implemented at the moment, 
AWeb-2. 1 will have support for TetiVet, FTP 
and Newsgroups. 



Issue 71 



Surf Squirrel 




SCSI and Serial 
for fhe Amiga 1 200 



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^_:_., *._.,.. *^__. 



,4 Web ftas full support for transparent GIFs so that certain images 
appear cut out and the background shows through. 

It's easy to get support form Amiga-developers on-line. You can 
download software updates and e-mail queries. 



"The simple no- 
nonsense 

interface typifies 
the program..." 

and will store your user ID and password so that 
the next time you want to access a document or 
another in the same area of the server you don't 
have to type in your details again and again. 

Because of its graphical nature, support for 
different graphics formats is a particularly 
important for a browser. Most Amiga browsers 
either have support for different graphics built-in 
or rely on DataTypes to provide the necessary 
support. AWeb has support for transparent 
GIFS, so that you don't get that ugly blocky look 
when icons and images are overlayed on 
background pictures. 

The quality of the images that are displayed 
obviously depends on the screenmode in which 
they are being displayed. AWeb can be opened 
on to any of your Workbench's supported 
screen modes. So if you have a 24-bit graphics 
card with Workbench emulation or CyberGfx 
support and the correct DataType you can view 
pages in 24-bit true colour, which is a good 
thing as many of today's colourful web pages 
look terrible in 256-colours. 

However it can be a real pain sometimes 
when visiting a very graphical page when you're 
in a hurry as you have to wait for the images to 
load in for the page to make any sense. Most 
browsers have the ability to stop images from 
loading in automatically, but the links contained 
on many pages are graphic-based. AWeb can 
be instructed to load only link images, which are 
usually quite small, and thereby save you a great 
deal of time without wrecking the page. 

When you are online time is money and you 
don't want to be hanging about unnecessarily. 
To limit the time you spend twiddling your 
thumbs as you wait for a page to load, AWeb 

January 1996 



makes use of extensive internal multitasking. 
This enables asynchronous and parallel network 
access. You can even follow a link from one 
page to another as the first is still loading. 

An important feature for any browser is 
support for as many protocols as possible. 
AWeb has internal support for the Gopher and 
HTTP protocols and can use external programs 
to access FTP, Mail, Telnet and News which 
covers most types of sites on the Internet. 
Although this is not yet fully implemented at the 
moment, these features should be available in 
version 2.1 which should be available as you 
read this review. 

Keeping track of your favourite sites is 
another important feature. Most programs can 
store a hotlist of sites, but AWeb can also group 
entries so that similar sites come together. You 
can also import hot lists from other browsers. 

Most of the designers of browsers go to 
great lengths to make their program's interface 
appealing, bright and colourful. In contrast 
AWeb's design seems to have taken a 
minimalist approach. There are no spinning 
logos or large fancy buttons. Most of the 
functions are accessed from menus while the 
nine most commonly used are available as small 
icons at the top left of the screen. The rest of 
the top of the screen is occupied by two text 
gadgets - the top one holds the current page 
address and the bottom one doubles up as a 
display for the address of the link that the 
pointer is over and as progress bar. 

The simple no-nonsense interface typifies 
the program as a whole. It may not look as 
attractive as other browsers and it doesn't 
have all the fancy features or extensive options 
of a program like IBrowse, but it does have all 
the tools it needs to do its job and it does that 
job well. ■ 



AWeb-ll 




Price: £39.95 


Supplier: BhttersoH 


Contact: 01908 261466 


Verdict: 80% 



23 



ShopperReview 



Interfaces 



Simon Goodwin 



Interface 



terrace ■ -^ p-% 

Expansion 



Simon Goodwin tests serial and parallel port expanders for Zorro Amigas. 




very Amiga has a versatile 
serial and parallel port. They 
can link to printers, modems, 
scanners, MIDI instruments and 

effects, samplers and networks. 
It's clear that you don't have to expand 
your Amiga far before you could do with 
some more of these useful ports. 

What if you need to use your printer and 
parallel-port scanner at the same time? Perhaps 
you own a graphics tablet or serial mouse, and 
want to use it to control your modem. Switch 
boxes are not much help. What you really need 
is extra ports. 

The obvious way to add ports is with Zorro 
expansion cards. Options are the Multiface 3 
from BSC of Germany, distributed by Golden 
Image in the UK, and GVP's lOExtender, sold 
here by Power Computing. The price and 
facilities of these boards are similar, but they 
differ in their workings and software support. 

Connectors 

Both boards are compatible with all Zorro 2 
Amigas, from the old A1SO0 to the latest 
A4000T. Each adds one parallel and two serial 
ports, and you can fit several boards at once if 
you need more. 



On the back panel they offer a 25 pin 
parallel socket and a nine pin serial port. A serial 
connector squeezes into the remaining space on 
the panel. Most modems and graphics tablets 
are made to suit old and new PCs as well as 
standard Amiga hardware. They come with both 
nine and 25-pin leads, and plug straight in to 
either expansion port. 

Both cards include two distinct serial ports, 
but there's only room for one serial socket at the 
card edge. To use the second serial port you 
much connect a flying lead to the Zorro card, 
and find some way of presenting an extra 
connector to the outside world. 

The Multiface comes with a full-sized 25-pin 
second serial socket on a metal card edge. The 
second serial connector is not normally included 
by GVP, but if you need one Power Computing 
can supply a similar card-edge plate, with either 
a nine or 25-pin socket, for an extra tenner. 

These card edge plates occupy an 
otherwise-unused Zorro slot. Alternatively you 
could remove the metal plate and connect the 
socket to an internal interface. I have a Power 
Computing MIDI interface fitted inside my 
MicroNik tower, so I connected the flying lead 
from the second serial port to that, keeping my 
Zorro expansion options open. 







^^^^■^fl IB^HSI 






The GVP 




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board has the 








edge as far as 








the serial part 




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is concerned... 




5Wtt\\\\'^ 







24 Amiga 



I January 1996 




The software allows you to set the preferences 
for the serial port, adjusting the controls used. 

Documentation 

GVP's 10 Extender User's Guide is a bundle of 
50 pages, tacked together by a single staple. 
There is no pin-out information for any of the 
connectors - an extraordinary omission. When I 
mentined this to Power they replied 'it's 
standard' - which is certainly not the case for 
any Amiga, 

The Multiface manual is a 200 page 
paperback. The text is well written and 
presented, covering both hardware and 
software. Connectors and adapters are 
explained. The only gaps are cursory discussion 
of MIDI, and no mention of alternate operating 
systems such as NetBSD, Qdos and Mac 
emulation. 

Serial hardware 

The Multiface 3 is based on standard Motorola 

interface chips. The serial ports run at a 
maximum of 1 1 5200 baud, just about right for 
today's fastest modems. This relies on the 
system being able to respond to 'interrupt' 
signals promptly, and that can be a problem with 
some disk interfaces - notably the DKB 4091 , 
Warp Engine and old GVP models. 

The Multiface does not support the MIDI 
rate of 31 250 baud. Apparently you can fix this 
by replacing the crystal on the board but this 
requires soldering and you lose support for 
standard serial rates above 9600 baud. I 
swapped the crystal, but still could not get MIDI 
to work. 

GVP have included extra hardware to 
generate the peculiar 31 250 baud MIDI signals, 
but you still need software that can access 
alternative serial ports. Most sequencers and 
trackers only support the standard port. 



Issue 71 



Simon Goodwin 



Interfaces 



ShopperReview 



The GVP board is bigger and more 
complicated. The interfacing is handled by an 
ST1 6552 chip, this can buffer up to sixteen 
bytes before interrupting the Amiga, allowing 
higher serial transfer rates on a busy machine. 

The upper limit is 614400 baud. To achieve 
this you may have to run the 'GVPpatch' 
supplied to throttle back greedy SCSI devices. 
Better boards like the GVP 060 and 
Cyberstorm 2 work fine without patching. 

Parallel ports 

The GVP restricts parallel input as there's no 
input interrupt and data line directions must all 
be switched at once - you can't use some for 
input and some for output. 

These boards are not yet usable from 
NetBSD, apparently for want of technical 
information. GVP supply port addresses in a 
readme file, and I found the ST16552 manual on 
the Web, but that's the limits of GVP and Power 
Computing's support for the IO Extender. 

The GVP has a configuration jumper to 
supply +5 volts on pin 14 of the parallel port. 
This suits Amiga peripherals, but may upset PC 
ones, which is why it's configurable. 

"These boards are 
well made, easy 

to install and work 
well for parallel 
printing and serial 
communications." 



The general-purpose Muitiface chips are 
hard to program without specific address and 

pin assignment details. Like GVP, AB-Union did 
not respond to technical enquiries, and their 
BBS is entirely in German. It seems the only 
way we'll get new drivers is if someone 
disassembles the existing ones. 

Software 

Both cards come with quick, friendly installation 
software. It adds files to your Workbench 
directories as the boards do not include ROMs 
The installer copies handlers, drivers and icons, 
and a device driver in the Expansion directory. 
There are three ways for software to address an 



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Again, you have the choice of adjusting the 
settings to get the best from the serial port. 




...but the Muitiface has scanner software and 
parallel networking options. 



interface port. It can go directly to the hardware. 
use a standard device name like serial. device or 
SER:. or allow the device name to be 
configured. Programs that hit the metal can only 
work with the motherboard ports, unless re- 
written. GVP's own Digital Sound Studio and 
Power Computing's PowerScan fall into this 
category. 

The Muitiface has extra software for Epson 
GT parallel port scanners, and networking 
between Amigas. Networking is supported by 
the standard PARnet, for the internal parallel 
port, and a special version for the Muitiface 
equivalent. 

The 'PIAnet' driver is claimed to be 
substantially faster than standard. It transferred 
around 60K per second between two 
A4000/060s with Muitiface 3s - useful but a bit 
disappointing as the manual claimed 1 0OK per 
second between 68030 machines. But it does 
leave the standard port free for software that 
requires it. 

Programs that ask for devices by name 
could be patched to use another name, and 
thus re-directed to Zorro. You could edit the 
code directly if feeling brave, or let the bundled 
software intercept hardware requests and pass 
them on to an alternative device. 

BSC's MapDevice works from the Shell or 
your startup. It can intercept and redirect serial 
or parallel port requests. You can't easily use 
two programs that ask for the same device 
name at once, even though you've got two ports 
that could respond to that name. GPIOControl 
is the IO Extender's equivalent, accessed from a 
preferences icon rather than shell commands. 

For best results you need software 
configurable to open the port with a new name 




Issue 71 



The GVP board comes with software patches to 
enable the board to function. 



January 1996 



or unit number. ShapeShifter, communications 
packages such as Term and NComm, and 
Aminet's numerous serial mouse and tablet 
drivers fall into this system -friendly category. 
Once configured to use gvpser.device or 
duart.device you can potentially run a dozen at 
once, all on different ports. 

Both boards come with configuration 
software similar to Commodore's Serial 
preferences, but with control over the unit (port) 
numbers as well as speed, buffer size and data 
format. BSC let you set the flow control 
characters, and the time to signal a line break. 

GVP let you select the MIDI rate and 
custom baud rates, showing the nearest speed 
it can manage. Anything within a few per cent 
(half a bit period) should work fine. 

Conclusion 

These boards are well made, easy to install and 

work well for parallel printing and Serial 
communications. But they're no help with 
programs that write directly to the Amiga 
hardware. 

The GVP IO Extender has the best serial 
ports, the Muitiface 3 benefits from parallel 
networking and Epson scanner software. Its 
serial ports are slower, although still superior to 
Commodore's. 

Price-wise, there's little to chose between 
them, once you've added the cost of the extra 
connector needed to bring the GVP board up to 
full specification. They work well with system- 
friendly software, and their main weakness is 
lack of support for obscure hardware and alien 
software like NetBSD and ShapeShifter. Alas 
this is unlikely to change unless the importers or 
manufacturers sharpen up their act when it 
comes to technical support. ■ 

BSC Muitiface 3 

£79.95 



Supplier: Golden Image 
Contact: 0181 900 9291 



Verdict: 74% 



GVP lOExtender 



Price: £69.95 

(second serial connector £10) 
Supplier: Po wer Computing 
Contact: . I _ : 



Verdict: 78% 



25 



Shop per Review 



Art package 



David Taylor 





David Taylor finds out what's new in version 2 of the program from 
Class X that can design flashy new fonts in seconds. 



Class X have never been a 
company to stand still. Last 
month it was a new revision 
of X-DVE and this month 
we've got a whole new 
version of Font Machine. Font Machine is 
a program that can render colour Amiga 
fonts quickly and easily. This format of 
font is not one widely used by Amiga 
owners, but it is ideal for graphics users. 
Hence the fact that this format is 
supported by three of the most important 
programs in this area: X-DVE itself 
(version 2.S+), Personal Paint and Art 
Effect. Within Personal Paint there seems 
to be a glitch with the palette though. 
Since the last version of Font Machine, 
Class X have taken a look at the interface and 
decided to try and make it a little more 
accessible. I have to say I hardly found it difficult 
in the first place - one of the beauties of their 
products has always been their ease of use. 
Still, while the basic layout has remained the 
same, there have been updates, including the 
ability to quickly choose the colour for each of 
the effects separately and have the colour check 
kept up in the box next to the effect (or both 
colours if the effect uses more than one). All you 
need to do to select the colour for the effect is 
choose it from the palette and then click in the 
effect's colour box. 

Most noticeable on the new interface of 
course is the new Emboss effect. When I first 
added it to the font with the direction set 
straight up, I wasn't particularly impressed, but 
when I switched to a diagonal the whole font 
came alive. Needless to say, it quickly became 
one of my favourites. It's not an easy effect to 




The difference between the old and new 
interface (version I above and version 2 below) 
is considerable, if not eye catching. 



■-'J--,!' ' 






26 




The fonts can be used in the Art Effects package and look great on screen. Their bitmap nature can 
betray quality though. Notice that the effect on the font has made the holes transparent - cool! 



explain, because it does exactly what it says it 
does. You really have to play with it for a while 
and the effect on its own (as shown in the 
diagram for reference purposes) doesn't do it 
justice. When added to a font with a border and 
texture, it really does look as if the font is 
embossed - as if stamped on the screen and 
slightly raised. 

The Bevel, 3D and Shadow effects are still 
here and add the effects you'd expect. As 
before, textures can be a choice from bitmap 
pictures, plasma or patterns (the latter two are 
generated by the program according to user 
input and a palette choice). There is a difference 
in the way that textures are added to the fonts 
though. There is now a random mapping choice 
which will ensure the texture is moved around 
behind the fonts so that the same parts aren't 
visible behind the letters. It makes the font look 
a lot more natural. Before, when a picture was 
added as a texture, although it looked great, the 
repetition did spoil the effect, especially when 



January 1996 



the picture was a texture like granite or wood. 
This new feature makes it look much more as if 
the font has been carved from a larger block, if 
you'll follow the metaphor. 

To help with the use of all of these new 
features, which will involve much more colour on 
a font, the preferences have been redone so 
they are easier to use and you can easily adjust 
the number of colours used. To make the most 
of it though, there is a palette optimisation tool 
to make sure that the borders, fonts and 
textures make the best use of the colours. There 
is also a remap tool which appears in the Font 
section, but although ticked it appeared 
constantly greyed out, so it didn't seem to 
operate for some reason.. 

Another big addition is ARexx support. The 
program comes with an ARexx script for a Shell 
in which you can test the ARexx scripts. There 
are not actually many scripts supplied and I 
would like to have seen a few more, but a 
couple of them show the use ARexx has and if 



Issue 71 



David Taylor 



Art package 



Shop per Review 



Program features - take a look for yourself 



Awiga!^ Willi Amiga! Amiga! 



O Antialiasing helps to make the 
fonts look smoother around the 
edges by reducing the "/aggies" - 
using pixels to fill in the edges. 



O Several different mapping 
options make the texture or fill 
appear differently on We font face. 




Miga 



i 



ontMachine by ClassX v2,8B »ate:29/18/1996 



322-39-80284 7-B8 3b8<q 









jzii 






j±j © 



J«J 






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AJO^feJ 



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JUL 



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Select 
Show 

Save 



Renap 



Q-l Front 



| Ql Brush | 



Load 



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Save 



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Show f Palette 



q, ■jii-.it- 

Resolution! Get Font 
Edit | Get Front | 
Load 1 Get Border! 



t'.x c h &r> <g *;__ j Fr «« 



Save 



J OP* 



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Load 



Save 



Pref s 



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? | Quit | 



Q The font can simply be selected 
from this part using a requester. 
When you are ready to render the 
whole font with effects, simply save 
it out here and it will start the 
process. 



(Jy The textures can be bitmaps 
loaded in, or plasma or patterns 
generated by the program. Textures 
can be added to the front of the font 
or the border. 



Qf There is a fair amount of palette 
adjustment that can be made. You 
can load in ones, grab them from 
various parts of the font and edit 
them manually. 



(^ If you want to keep the font in a 
format that you can adjust later, you 
can save it as a project. This also 
makes it easy for you to add the 
same effects to different fonts. 
There are prefs for the program and 
information on the current project. 




You can now only render subsets of the font to 
save time from creating non-standard 
characters that wont be used. 

you are an ARexx guru then its a feature worth 
having. The rest of us can certainly make use of 
a couple of the scnpts. There's one which can 
take Projects created in version 1 of Font 
Machine and convert them to the newer version 
2 project format to save you some work. There's 
also one to show all the projects in the projects 
drawer and two interactive scripts that act as 
tutorials. These are excellent leading you through 
the creation of fonts using all of the tools. 

When actually creating the fonts using the 
Save button that renders the fonts and then 
saves them straight out, you can now select 
subsets of the fonts. If you have a font with a lot 
of processor intensive work - textures on the 
front and border and other effects too, then it 
may take quite a time to render the whole set, 
which is a waste of your time and disk space - 
a big font can take up over 1 Mb. If you know 
that you aren't going to use the numbers or any 
of the international characters or only want one 



Issue 71 



case, then you can deselect the others and 
make it all quicker. Because of the nature and 
use of these fonts, you will probably have a hard 
drive, so space might not be a consideration but 
even so a full character set, with lots of effects, 
took about five minutes to render on a 030. 
Simpler ones rendered a lot faster - only 
seconds in some cases. 

Speaking of speed, Class X have also 
optimised the redraw of fonts in the interface, so 
you can make adjustments and see the preview 
a lot faster. They claim it is actually about five 
times faster. 

There is no doubt that Font Machine is a 
brilliant program. It's ideal for video titlers and a 
must for users of the X-DVE package. It uses 
large fonts because of the nature of the program 
(adding a texture to an 6-point would be a waste 
of time) and even if you don't have any large 
fonts, you needn't worry because it comes with 
over 20. However, it's a niche program strictly 
for graphics people and video buffs. Over in Italy 
the Amiga is very popular for video titling on a 
professional level, whereas its following here in 
England is much more amateur to semi- 
professional. 

You'll be glad to hear that Font Machine 1 
should be appearing on the AF Coverdisk soon, 
with details of how you can get hold of the new 
version at a special rate. It's certainly worth 
plumping for 2, there's much more on offer. ■ 



January 1996 



New features 



) Emboss operator 
) Palette Opti miser; fast and useful 
) Full ARexx interface 
) User interlace is better and more suited 
for interlaced screens 

> Automatic attributes remap on palette 
changes 

) Random Mapping made 

) Palette customisation; build your own 

colour spreads 

) Ready- to- use pattern presets 
) Automatic ColorFonts remap 
) ColorFonts' palette optimisation 
) Ability to save a subset of the font 
) Close gadgets on font and texture 

windows 

> Enhancements in the GUI code 

> Automatic font redraw now works with 
AmigaOS2.ii 

> Speed: font redraw is about 5 times 
faster than vl.xx 

) Antialiasing: faster and more accurate 



Font Machi ne 2 

Price: £46.99 

TtnniHwi Futu re P ublishing 




Contact: 01225 82251 1 (AMFFONT2) 



Verdict: 90% 



27 



ShopperReview 



CD-ROMs 



Ben Vost 




I l out 

check 



Ben Vost introduces three new discs for you this month. 



i n imnnFTT 




, fc . .. ;TT 



...LUJ., ,1 U 

■rafai* ■ i t ji n\mAM .1 



•sbss 



M ^W -TT-tT 










rou 7/ find a fu/f version of TurboCatc 2, 1 on Aminet 14 ■ 
complete with an AmigaGuide document with pictures. 



Aminet 14 

You ALL know what an Aminet CD consists of, 
so the main point of these Aminet reviews has 
become whether to slag off or praise the freebie 
content on the disc. 

The latest Aminet CD - we're now up to 
version 1 4 - contains a full version of TurboCalc 
2.1 with an online manual with pictures (unusual 
for an AmigaGuide document). You lucky punters 
also get a demo version of the current release of 
TurboCalc - 3.5. 

Apart from that, this CD concentrates on a 
selection of business software, although the size 
of the biz directory is dwarfed, as usual, by the 
mods and pix directories. There's also a 
replacement for AmigaGuide on the disc called 
PowerGuide which seems to offer a few more 
options including a search facility other than the 
standard Multiview. 



"As usual, an 
invaluable 



resource. 



Aminet 14 



IV 



e £12.99 



Supplier: Epic 



Contact: 0500131 486 OK 



Verdict: 90% 



28 




Light-ROM Gold 

The Light-ROM series has always 
been the best way to get your hands 
on hundreds of 3D objects, scenes 
and animations. But that doesn't 
alter the fact that the CDs aren't 
very well organised. Light-ROM 
Gold is no exception. Combining the 
best Lightwave models from the first 
three Light-ROMs, you should only 

I buy this volume if you either haven't 
previously bought a Light-ROM, or 
you just want all the Lightwave 
models on the previous CDs 
gathered in one place. 

The disc is jam-packed 
(649Mb), with a few repeats, but my 
real gripe is that there has been no 
effort made to make the files on the 
CD more accessible to the Amiga user. Graphic 
Detail, the producers of the CD, could have 




A great collection if you can actually find 
exactly what you are looking for, 

ensured that "Show all files" and "View by name" 
were switched on. They could also have used 
proper instead of 8.3 filenames. 

Unfortunately, although models are grouped 
roughly, without searching through the index 
files, there is little chance of finding the model 
you want which makes this CD even more 
frustrating. 

All the same, as I said earlier, this is the only 
player in the game, so if you want a 
comprehensive collection of Lightwave models, 
scenes and textures then this is the CD that you 
have to get. 

Light-ROM Gold 

Price: £19.95 - 

Supplier: Weird Science 

Contact: 0116 234 1682 



Verdict: 75% 



January 1997 




Science 



Weird Science have joined the ever-growing 
trend of producing CD's to help you onto the net. 

InTo-The-Net/Out-Of- 
The-Net 

There is a swell of new CDs on the market at the 
moment devoted to getting Amiga users on the 
Internet and Weird Science's contribution is 
designed to get even floppy-only owners surfing 
in no time. For a CD designed for use on both 
Amigas and Windows 95 machines, Weird 
Science really illustrate the way it ought to be 
done. Other than by searching through the 
individual! files, there is no way that the average 
Amiga johnny is going to know that this is a 
multi-platform release (take note Graphic 
Detail!). 

You get two CDs. one devoted to getting 
you onto the net with plenty of software, and 
the second filled with web sites for some offline 
browsing so that you can get to grips with the 
Web without having to pay for the phone call 
costs. 

Weird Science have also collated 
information from a variety of sources allowing 
you to find out more about the Internet in general 
and creating web pages of your own in particular 
in AmigaGuide and HTML formats. So far. we 
haven't seen the offerings from Epic (Get On the 
Net), Active (NetConnect) or any others, but we 
can say that for £19.95 you're getting a whole 
lot of Internet. ■ 

InTo-The-Net/Out-Of- 
The Net 

Price: £19.95 

SuppHw: Weird Science 

Contact: 01 16 234 1682 



Verdict: 85% 



Issue 71 



Shop per Classifieds 



January 1997 



Issue 71 



SHOPPER 

wishes A Happy New Year 
lo all its readers 



KEW =11 

Software 



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Design and simulate digital electronic 
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Comes with AmigaGuide' instructions. 
Workbench 20 or greater required. 



Please send enquiries or postal orders to: 
Chris Sterne, till West 7th Ave,. Vancouver, 
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PHONE: 604 733 6972 

Email: crtris iterne@piUum.winiiev>cofT 



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January 1997 



Issue 71 



Back issues 

Don't despair if you missed an issue of your favourite 
Amiga magazine. Just fill in the coupon below or call 
our special order hotline on • 1 225 8225 1 1 . 



70 



Discover what CD-ROM technology can do for you - our 
complete feature looks at new drives, the new Squirrel 
MPEG hardware and the best CD-ROM software on the 
market Plus a preview of DrawStudlo and reviews of 

Pretium and the Epson 200. 

Issue 69 

Art Effect could well be 
the most powerful 
graphics package that 
the Amiga has ever 
seen. David Taylor 
Introduces an extensive 
six page review. Reviews 
of DOpus 5.5, OctaMED 
Sounds* udic and the 
Cyberstorrn Mk II. Plus 
the start of a brand new 
tutorial designed to help 
you create your very own 
web pages. With ail the 
regulars as well don't miss 
outl 



The Amiga Is just as capable as any other machine of 
producing high quality DTP documents - Larry Hlckmott 
has all the information you need to help you get the 
most out of your Amiga. 

Plus reviews of Termite TCP, I Browse and Datachrome 
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WANTED 

• Video Studio titling programme 

and G2 genlock wanted. Call ■» 
01 420 544945 any time. 

FOR SALE 

• Amiga A1 200 accelerator 
GVP1 230II 40MHz 030 082 FPU, 
8Mb plus GVP1291 SCSI board. 
All Manuals and disks, £250 ono. 
Call it 01 206 85481 1 , e-mail 
steve@bh01 .demon.co.uk. 

• Microvitec 1438 monitor with 
speakers, 1 4-inch multiscan, 

£1 50; Amiga A1 200. 6Mb, 82Mb 
hard drive, 33MHz FPU, clock, 
extra FDD, Competition Pro 
joystick, 300+ disks, £200 ono 
(with accessories). Call o 01908 
691439. 



• External floppy drive, brand 
new, still boxed, £25; also 1 Mb 
memory for A600, never used, 
£15, can buy separately or buy 
both with A600 computer for 
£100. Calif 01902 24718. 

• GVP 68030 accelerator and 
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A1 500/A2000 with MMU, FPU 
and 5Mb, 32-bit RAM, £250. 
Call * 01223 213704. 

• A4000/030, 4Mb RAM, 

1 10HD, A23B6SX bridgeboard, 
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ROM, extra drive, boxed and as 
new, tons of software, £700. Call 
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• Amiga 1200, 4Mb, 80Mb HD, 
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printer, software, joystick, manuals, 
consider split, £360 ono. Call for 
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• WW 3.1 , WW 2, The Publisher, 
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• Amiga 1 200 850Mb HDD, 8Mb 
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Call « 01933 317701 ■ 



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Q&A 



Shopper Answers 




Amiga Midi 

I've had a ST for many years and am quite 
happy with the use of sequencers. Midi, and so 
on. Recently I've been able to pick up a second 
hand 1 Mb Amiga A500 for my kids but though I 
know that the Amiga can be used for Midi 
sequencing I've noticed that there are no Midi 
connectors. Have I got an old model and, if not, 
what exactly do I need to do in order to use 
Midi? Also what sequencing software is 
available at the moment. Is there any serious 



software, similar to Cubase, around? I've read a 
little about packages called Bars & Pipes and 
KCS m an old magazine advert but when I 
telephoned the supplier I was told that these 
products were no longer available. 

Mr P. 1. Boyd 
Corton 
Norfolk 

Unlike the Atari ST the Amiga does not have 
separate Midi connectors on board but the 



serial port can handle data transmission at Midi 
speeds and this is what's used. In order to use 
Midi you will however need to get yourself a 
piece of hardware called a 'Midi Interface' to 
provide the opto-isolation and the right type of 
(DIN) connectors. These are simple devices 
which plug straight into the Amiga 's serial port 
and the good news is that they are cheap - 
HiSoft's Pro Midi Interface for example, which I 
use myself, costs just £24.95 (HiSoft can be 
reached on to/; 07525 718181). 




The experts at hand to help you... 



Whenever you try out something different with your Amiga, or buy a new piece of kit, you 
might come across problems that you don't know how to solve. That's what these pages 
are here for - to guide you through your difficulties and get you using and enjoying your 
machine to the full. We've got a great group of experts to hand with their own in-depth 
knowledge in special Amiga areas. So put them to the test, and send your queries in. 




Paul Overaa is our Operating 
Systems programming expert. He 
has written several books, including: 
Mastering Amiga Assembler, 
Mastering Amiga ARexx and 
Mastering Amiga C. When he's not 
drinking red wine or wind surfing, Paul can be 
found making music and designing programs on 
his Amiga. 

John Kennedy is our hardware and 
music expert. He has written 
Supertests and features alike for 
Amiga Shopper in the past He also 
writes features and tutorials on a 
range of subjects for our sister 
magazine Amiga Format. This month in Amiga 
Shopper John continues with his tutorial on 
CanDo. 





Gary White ley is our expert on 
video and graphics. He regularly 
produces work for films and TV. 
Gary has also written several books 
on his favourite subjects - among 
them is Amiga Desktop Video, 
published by Future Publishing (call « 01 225 
82251 1 to order a copy). Gary also regularly 
reviews new products for Amiga Shopper. 

Larry Hickrnott is our DTP and 

word processing expert. He 
produces his own DTP magazine 
called Em and has written several 
books, including The Wordworth 
Companion for Digita. This month 

he reviews the latest printers on the market in 

our extensive feature. 




Issue 71 



January 1996 



Amiga answers 33 



Shop per Answers 



Q&A 



David Taylor 



Answers contents 



If you're looking for a particular 
problem, this handy index will help 
you find the answers you need: 



Midi on the Amiga 


33 


Meta Tags 


34 


Date Conversion 
File Transfer 


34 
34 


Disk problems 


35 


Software 


35 


Coding 


35 


Programming 


36 


Shell Windows 


36 



,4s far as sequencers go it's rather bad 
news. Although the Amiga could have made 
inroads into the serious Midi/music markets 
fairly easily - it didn't. I won Y pull any punches 
here... the fact that it didn't was due primarily to 
a lack of the appropriate software. In short the 
ST and the Amiga are worlds apart music-wise 
and you're not going to find anywhere near the 
sort of quality sequencing software that you 
have available on the ST. Also this is almost 
certainly not going to change so you can forget 
about Cubase type sequencers and CLabs 
type notation software ever appearing. 

The Bars & Pipes sequencer has been 
discontinued and it wouldn't have been any use 
on your 1Mb machine anyway (you need at 
least 2Mb to do anything at all). Dr T's KCS. 
the sequencer which I personally favour and 
use, is also (in theory) still available although 
I've not been able to find anyone who stocks it. 
Unfortunately this too requires 2Mb of memory 
so you wouldn't be able to use it unless you 
added some more RAM. If by chance, however, 
you came across anyone willing to sell you an 
old copy of version 1.6 of KCS then this would 
run on your machine without needing extra 
memory! 

The bottom line is that you really only have 
two choices: Software Technology's (let: 0161 
236 2515) Sequencer One Plus , which is an 
easy-to-use cheap (£49.95) entry level 
package and Music X (version 2). Both of these 
will be usable on a 1Mb machine. 

Paul 

Meta Tags 

I've recently started learning about Web page 
creation and have come across a couple of 
references to 'Meta tags'. Unfortunately no 
explanation was given as to what these actually 
are. Are they Netscape extensions? 

Julian Ward 

Marblethorpe 

Linconshire 

Wo they're not Netscape related at all. Meta 
tags are used to provide extra information, so 
called 'meta information ', for a Web server. 
There are various options but the 'name' and 
'content' fields are probably the most commonly 
seen since they are used for providing 
keywords for cataloguing purposes. If, for 
example, I had written this reply as an HTML 
document then I might have included these two 
meta tags in the document header... 



34 



ANSWERS 



<meta name=" Author" content="Paul 
Overaa"> 

<meta name = "subject" content^ "answers 
to questions "> 

These would assign my name as the content of 
a keyword called 'Author', and identify the 
subject material as 'answers to questions'. This 
information could not only be used by the site 
server for identification purposes but search 
robots from other sites, te programs that 
automatically roam the Web looking for material 
of interest, could extract and use the contents 
of such tags. 

Paul 

Date Conversion 

Is there a routine available that can convert the 
time stamp details held in a disk file into a 
readable, ie ASCII string, version? I've looked at 
the Bantam Book's AmigaDOS manual from 
cover to cover and can find nothing of use. 

John Clarke 

Weymouth 

Dorset 

There is a function called DateToStrO that'll do 
the job but it's only been available since O/S 
release 2.04 and so only appeared in the 3rd 
editions of the RKM and AmigaDOS manuals. 
The basic usage template is this... 

success=Date ToStr(datetime) 

dO d1 

where register dl points to an initialised 
DateTime structure. To set this up the 
datJStamp field should hold the date stamp you 
wish to convert and dat_Format the format 
indicator (FORMAT _DOS. the value I've used 
in the example, produces a dd-mmmm-yy type 
date). The dat_Flag field has to be set to either 
DTF_SUBST which causes Today, Monday. 
Tuesday etc., to be used rather that the 
designated format string or to Null. 

The other three fields in the structure 
(datJStrOay, dat_StrDate and dat_StrTime) 
need to point to buffers which will receive the 
day, date and time strings respectively. The 
example fragment, where a date only is being 
converted, should give you the general idea! 

Paul 



File Transfer from 
Obsolete Machine 

The firm I work for has recently had a 
clear out and, amongst other things, 
I've been given an old computer with 
two 5.25" disk drives that I'm told 
uses an operating system called 
CP/M, Somebody mentioned that a 
lot of the disks used with this machine 
contain archive material (apparently 
stored as ordinary text files) which 
would be of use to our company and, 
prior to me being given them, we did 
in fact ask a local computer company 
for their help. Unfortunately an 
estimate, of almost £800 (around ten 
pounds per disk) for transferring the 
material onto 3 1/2" PC disks meant 
that such a conversion operation was 
out of the question. 



January 1996 



an 



Now that the machine is at home of course 
I've only got that, and my Amiga, to experiment 
with but a colleague of mine is certain that there 
must be a way of either linking a 5 1/4" drive to 
the Amiga or linking the machines via their 
parallel or serial ports. 

Unfortunately, whilst this chap is pretty 
clued up on computers in general, he doesn't 
know anything about the Amiga. Does this 
conversion route sound feasible and, if so, 
would anyone at Amiga Shopper know how it is 
done? We do incidentally have access to both 
HiSoft and Blitz Basic for the Amiga but no 
languages at all for the CP/M machine, 

Peter Jackson 
Orsett 
Essex 

Chances are that the easiest solution is going 
to be linking the two machines via their serial 
ports and, if you stick to a low transfer speed 
(namely 300 baud), it should be possible to 
move files over to your Amiga using what is 
known as a 'three wire' connection. 

Unfortunately older machines are notorious 
for having 'non standard' port connections and 
so it's going to be necessary for you (or one of 
your colleagues) to hunt through any machine 
manuals you have for some serial port 
information. You 'II need details of the serial 
port's system-ground, transmit-data and 
receive-data pins in order to make up 
suitable serial lead. I can tell you however that 
it is pins 7, 2, and 3 that you'll need on the 
Amiga side! 

Now there are no dangerous currents 
involved but wrong connection can easily 
damage the I/O chips so it you are in any 
doubt at alt you MUST get help from someone 
who is used to playing around with electronics. 

Assuming however that you do get a 
suitable lead prepared, and have someone 
around who is happy experimenting with such 
serial port transfer, you'll be able to transfer 
files from the CP/M end using a utility called 
PIP (which you'll find on your CP/M system 
disks). 

Reading serial data into the Amiga is quite 
easy. The following Hi Soft Basic program, for 
example, will read data from the serial device 
and place it in the ram disk as a file called 
"my file'... 



Listing 1 



TEXT date[1 2]; struct DateTime 

dt;dt.dat Stamp=date stamp; 
dt.dat Format=FORMAT DOS; 
dt.dat_Flags=NULL; 
dt.dat StrDay=NULL; 
dt.dat StrDate=date; 
dt.dat_StrTime=NULL; 

DateToStr(Adt); printf("%s\n", date); 

• Listing 1 : Code fragment showing a typical use of 
the DOS library's DateToStrO function (see 'Date 

Function' letter). 



Issue 71 



David Taylor 



Q&A 



Shopper Answers 



OPEN "RAM-.myfile" FOR OUTPUT AS #1 
OPEN "COM1:300,n,8,rAS #2 
X$—"D" 'just a dummy value to get into 

loop 

WHILE (ASC(X$)094) I example 'end of 

file' terminator I 

X$=tNPUT$(1,#2):PR!NTX$;:PRINT# U& 
WEND 
CLOSE 1: CLOSE 2 

This sort of scheme could be used to collect 
serial data from most older machines and the 
only thing you need to be careful about is the 
end-of-file terminator, ie the character which 
signifies the end of the file, because this varies 
from system to system although on CPIM 
machines it is always control-Z. To transfer a 
file in this fashion you'd link the two machines 
with the serial lead, load up HiSoft Basic and 
run the above program! Nothing visible will 
happen because the program just sits there 
waiting to collect serial data which, when the 
program first starts, is not being sent. 

The next step is to move across to your 
CPIM machine. In terms of detailed help 
there 's a minor snag here since I no longer 
have any CP/M documentation available. Being 
a CP/M machine however it will have devices 
like LST implemented and you'll need to check 
that this device is logically tied to the machine's 
serial port (which, incidentally, must also be set 
to 300 baud). STAT is the CP/M system 
program that wilt let you carry out these type of 
assignments and this should be documented in 
the CP/M sections of your old computer's 
manual). Once the output device has been 
chosen you'll need to load up the PIP utility 
and issue a suitable PIP command. Again it 's 
the CP/M manual sections that wilt contain the 
detailed options but the basic scenario will look 
like this... 

First you'll run PIP and be greeted with an 
asterisk prompt... 

A>PIP 

then you'll type something like... 

LS T;=B :exampte 
which would copy the drive B: file 'example' to 
CP/M's LST device (which in turn will be 
redirecting the data to the old machine's serial 
port). It's at this time that you should see 
visible evidence of file transfer appear on the 
Amiga's screen! Before all this you can 
incidentally check the serial link by hitting 
control-P (CP/M's echo to printer command). 
From that point on, everything you type at the 
old machine's keyboard should appear on the 
Amiga screen. With the simple lead I've 
suggested if the serial ports are properly 
configured, but you don 't seem to be reading 
anything, then about the only thing that could 
be wrong would be that the lead connections 
on pins 2 and 3 (the data transmit/receive 
lines) were the wrong way round. The solution 
here would be to swap the two wires around at 
one end of the lead and try again. 

You often get a few snags but with this type 
of 'comms hack' magic but a bit of 
experimentation usually saves the day. CPIM 
should for instance, provide an end-of-file 
marker but if things appear to 'hang' at the end 



Issue 71 



of the transfer the keyboard sequence controt- 
P... control-Z... control-P (which will echo a 
CP/M end-of-file character to the Amiga) may 
well encourage the HiSoft Basic program to 
give its OK prompt. If all else fails stop the 
Basic program and type CLOSE to finish the 
Amiga side of the transler. If you do this all 
your file contents at the Amiga end will then 
be safe! 

Paul 

Floppy failure 

I can load from my A1 200"s floppy disk drive, 
however when I set the write enable tab and try 
to write to the disk from the hard drive, a system 
request comes up saying "Empty has a write 
error on disk block 880" Then the disk becomes 
dfO: NDOS. 

T Makepeace 
Gosforth 

Does this happen to all the floppy disks you 
use, or only one particularly disk? It it's only the 
one disk, chuck it away. It's knackered. Copy alt 
you can off it and then bin it so you aren 't 
tempted to try again. Floppy disks are cheap 
enough to avoid the risk of losing data on them. 

If this happens to all the floppy disks you 
try, then either your floppy disk drive is broken 
or the head is out of alignment and needs 
adjusting by a repair shop or replaced. ItAs also 
possible that a virus could be a work, so 
perform the usual tests. 

John 

Object Apology 

I have a CD-ROM called "LightRom" which 
contains lots of models and objects, including 
some in Imagine format. However, when I load 
them into Imagine and try to render them I get 
error messages about points using multiple 
faces or something, and even though I keep 
hitting OK the errors won't go away. It's odd, 
because the objects load fine and are displayed 
in the editor. It's only when I try to render them 
the errors start. Any ideas? 

Brian Clayton 
Manchester 

The objects must have been saved in an early 
version of Imagine or by some program which 
claims to be Imagine compatible. I've come 
across the same problem myself, and there isn't 
a lot you can do. Imagine has a "Check Object" 
menu option, but this will only confirm that the 
object is safe. 

Sometimes if you select MERGE this will 
solve the problem, although this drastically 
reduces the control you have over the individual 
facets. If possible, try and locate a program 
called "Pixel 3D" or "OBI Junior". These two 
pages were able to load objects in a wide 
range of formats, allow some editing, and then 
re-save them. In the process they can fix any 
errors in the object. 

I've had success with Pixel 3D and Imagine 
objects using this technique. Finding these 
packages might be difficult, but I don 't think 
there is anything on Aminet which will do the 
same job. 

John 



January 1996 



Copper List Poking 

I've picked up an old A500 machine and am 
now trying to come to terms with C and 
assembly language programming on the Amiga 
(it's OK I'm not nuts - I've done plenty of coding 
on other machines). Trouble is I've come across 
some old PD disks that deal with scrolling using 
'copper list poking' from assembler. I'd like to try 
a similar thing using C (if it's possible) but the 
difficulty is that I don't know enough about 
Amiga 680x0 coding to fully appreciate the 
explanations. I understand the scroll operations 
themselves but I'm having trouble locating the 
bitplane pointers used by the screen. I've 
enclosed the listing from the disk and, providing 
it makes sense, I'd be very grateful if someone 
could explain how I identify the bitplanes 
being used. 

Peter Scobie 

Dartford 

Kent 

The code you provided looks pretty awful at 
first, but it's fairly well commented so it has not 
been too difficult to fathom out what's going on. 
The program starts by opening an oversized (in 
fact double sized) custom screen and getting 
the address of the View structure which 
contains pointers to the system copper lists, ie 
the instruction lists used by the Amiga s display 
hardware. It then uses a short loop to locate 
the bitplane pointers that get jammed into the 
hardware registers. As the program runs it 
continually replaces these original pointers with 
increasingly modified values causing the 
displayed screen area to change each time the 
copper lists are re-read (which is during every 
vertical blanking interval). 

This type of scrolling can certainly be done 
from C although the results will probably not be 
as smooth as with an assembly language 
routine. The initial part of the trick, and the area 
that you are having trouble with, involves 
finding out which the copper instructions to 
change. Luckily, because of the way the lists 
are created, all the bitplane pointer instructions 
are next to each other and in short you need to 
look for a series instructions the first of which 
takes this form... 

move register data-value 

OOeO some 1 6 bit data value 



I 

instruction 
to be found 



I 

first of the values 
to be 'modified ' 



These copper instructions consist of two 16 bit 
words, and the type of loop needed to skip 
through the list (given an appropriate View 
pointer) and locate that first OxOOeO instruction 
is this... 

view_p=(struct View ')ViewAddressO; 

copperlist_p=g _vie w_p ->LOFCprL ist->s tart; 

while (Ccopperlist_p) r=Ox00e 0) 
{copperlis t_p+=2;} 

copperlist_p++; /' move to second word of 
the instruction '/ 

Presumably you are already aware that 
each 32 bit bitplane address is split into two 
halves (a three bitplane screen for example has 
six plane pointer instructions) so, having got 



ANSWERS 35 



ShopperAn 



Q&A 



David Taylor 



that starting point, bitplane adjustment is just a 
matter of skipping through list making address 
increment or decrement changes. If, 
incidentally, you are going to do much coding 
at this level I would recommend you get hold of 
the Addison Wesley Amiga Hardware 
Reference Manual. It's rather out-of-date as far 
as the latest Amigas go but it'll be idea for 
A5O0 hardware programming! 

Paul 

Sysex Programming 

I've got a Midi sound module which the manual 
says can be sysex controlled using the 
hexadecimal programming language 
Unfortunately no description of the language 
statements are given. Can you help? 

Mr George Lopaz 

Greenwich 

London 

Hexadecimal isn't a programming language, it's 
a base 1 6 numbering system which involves 
use of the numbers 0-9 plus the letters A-F. 
Trying to briefly explain what all this 'different 
base' stuff means is not easy but, in a sense, 
you probably use different number bases 
without realising it. And if you stilt weigh things 
in pounds and ounces you are actually using 
something that comes very close to 
'hexadecimal numbering' anyway - it's only the 
notation that's different. 

With our normal 'base 10' numbering 
system, we group by units of ten. When you 
add numbers together you add the units first, 
then remove multiples of ten and 'carry' these 
over to a '(ens' column. You do a similar 
operation with the 'tens' column and so on. The 
only reason that 10 is used for our numbering 
system is that we found it convenient - we are, 
after all, born with ten fingers to count with! 

So, when you add pounds and ounces you 
proceed as follows: You add the ounces and if 
they come to more than 16 you 'carry' the 
multiples of 16 into the 'pounds' column... 
2 lbs 14 ounces 

2 lbs 4 ounces 



5 lbs 



b lbs 2 ounces 

(14 + 4 = 18: One group of 16 to carry 

ounces left over) 



and 2 



If instead of using numbers from to 15 for our 
ounces column then we used 0, 1, 2, 3, 4, 5, 6, 
7, 8, 9, A, B, C, D, E and F - then we could 
write 2 pounds 14 ounces as 2E ounces. It's 
exactly this type of extended numbering system 
that forms the basis of the hexadecimal 
notation. 

To be honest it's not just hexadecimal 
numbers that you are going to need to learn 
about. Many Midi manuals also use binary 
(base 2) numbers to describe what the various 
parts of a particular hex value means on their 
equipment and in reality the hex representation 
is just a convenient way of representing the 
underlying binary values anyway. 

The best idea is to get down to your local 
library and took at a few introductory books that 
deal with general computer programming. Not 
all will deal with these number-related issues 
but you'll doubtless find a few that will explain 



36 Amiga answers 



things in detail. Don't worry 
incidentally if it seems a little 
difficult at first - everyone finds 
these sort of number conversions 
awkward initially but rest assured, 
with a little practice it does 
becomes easy. Once you have 
some hex/binary practice under 
your belt chances are your Midi 
manuals will then start to make 
more sense anyway. 



Listing 2 



Paul 



Storm C++ 
Coding 

With the release of Storm C I 

decided to start reading a book on 

C++ to see what's involved 

(Developing C++ Software by 

Russel Winder). Unfortunately I'm 

getting lost at the first hurdle with 

talk about ADT versus true object-oriented 

coding. What's the difference and can Storm 

C++ be used either way? 

Tony Bickerstaff 
Essex 

An Abstract Data Type (ADT) is basically an 
interface, ie a set of functions, that provide a 
standardised link to the operations you are 
trying to perform. If, for example, you were 
creating an ADT interface for a text file reader 
you would firstly identify the things that you 
might wish to do - open a file, close a file, read 
the first line of text, read next line and so on. 
Having done that you'd implement a set ol 
functions OpenTextFileO, 
Close TextFile (), ReadFirs tLine (), 
ReadNextLineO etc., and these routines would 
become the interface functions of your text 
reader ADT. 

Both C and C++ can be used in this sort 
of way to create ADT style interfaces but C++ 
enables things to be taken quite a lot further 
because you can hide these functions from 
general view. As you'll probably already know 
C++ allows classes to be created that can 
have member functions associated with them 
so you could, for example, implement a 'textfile' 
class that incorporated those ADT routines 
mentioned earlier. 

In this sense instances of your textfile class 
then become 'objects' that have certain 
properties and methods of their own and this is 
really the basis of the object-oriented form of 
C++ coding. You can similarly define classes 
for windows, gadgets and anything else that 
your program requires. 

I've not seen the book you mention but all 
it's doing is describing two different styles of 
C++ coding and Storm C could of course be 
used with either style. 

Paul 

Amiga Basic 

My question couldn't be shorter - does anyone 
know where I can buy a copy of an Amiga Basic 
manual? 

R. Sandy 
Dyce (nr Aberdeen) 

Scotland 



January 1996 



/* F1 function key script definition */ 

CLEAR="0C'x 

directoryS^MYDIR' 

w indow='con:0/400/640/1 00/ F1/ close' 

file$= , ram:T/F1' 

address command 

call Open(f,file$,'w') 

call Writeln(f,'echo nollne' CLEAR) 

call Writeln(f,'cd' di rectory $) 

call WritelnCf.'prompt 1:>"> 

call Close(f) 

run news he 1 1 window file$ 

delete file$ 

exit 



The script for a Shell window function key - 
Shell Windows At The Touch Of A Key! 



This isn't the first time that tveVe been asked 
about this lately but sorry you're out of luck - 
the manual has not been available for many 
years and can 't be bought for love nor money. 
The only thing I can suggest is that you place 
an advert in one of the mags that specialise in 
the sale of second-hand computers etc. You 
might just get lucky! 

Paul 

Port Control 

I want to learn about the control of external 
equipment using the Amiga's parallel port and 
someone told me that there used to be special 
Amiga kits available. Do you know of any likely 
sources? 

Albert Pitt 
via email 

/ vaguely remember that a company called 
SwitchSoft made just such a kit a few years 
ago. Unfortunately, they don't seem to be 
advertising anywhere ol late so I've not been 
able to able to come up with a telephone 
number for you. 

Paul 

By the way SwitchSoft - if you're still out there 
in Amiga land - drop us a line with some 
current details and we'll pass them on! 

Shell Windows At The 
Touch Of A Key 

How can I create a function key definition that 
will open a shell window with a named directory 
as the current directory. I've tned several 
possibilities but none have worked! 

Jennifer Rojiani 

St Helier 

Jersey 

To 6e honesf it is a little more awkward than 
most people would expect but the ARexx script 
shown in the accompanying listing will do the 
job when tied to a function key. Just change the 
MYDIR reference to the appropriate 
device/filepath name of the directory you wish 
to use. 

PaulH 



Issue 71 



Steve Liddle 



PD Select 



ShopperPublic Domain 



•SsUiiH 







Steve Liddle looks at his final collection of programs from the Public Domain including a new 
children's art package and a utility that allows you to turn Workbench into a Windows95 look'alike! 



PDChoice 



Blue Rose Graphics 

How b-o-r-i-n-g I thought, when 
confronted with three PD disks 
containing fonts, music and graphics. 
Disk one boots up and gives you a 
preview of what is on the other disks 
but this is where my boredom turned to interest 
and then admiration. As you can see from the 
screenshots the clipart is all in colour and very 
professional. It's been drawn by Mr. Blue Rose 
himself, Eddie Barry, and he's done a great job. 





I just wish there was more clipart on these 
disks instead of the music mods and cut and 
paste fonts. There is a mixture because the 
contents are aimed mainly at Video work but all 
the material comes in standard formats so it can 
be used in any way you see fit. Really excellent if 
you need it. 

The three disks can be picked up for just 
£4, including postage, direct from Eddie at: 
1 4 Tudor Brea, Donaghcloney, 
Craig avon, 
Co.Armagh BT66 7LF 



Verdict: 90% 



Star buy 



Some excellent colour clipart can be found on 
The Blue Hose Graphics set. 



at^rttitdix 

i*ixn9e?s»© 



RBCDEFE 

HidKLnn 

DPDR5TU 
VUXSIZ?! 

123HSE7 



KLMMBPKJR5T 
yUUtifZ"" 



HugeBase V2.1a 

This database program used to be Shareware 
but now it's Freeware which means you get the 
full version for the price of a PD disk. Usually 
when this happens it means the author has 
given up on the program but not so in this case. 
The author is still actively supporting the 
program and promises a new version by 
Christmas 96. 

On the face of it, HugeBase is yet another 
Amos written ugly monster but it is very 
powerful and appears to be bug free, which is a 
nice change. There's a huge well written and 
informative manual on disk which is always a 
good start, and Hugebase has stacks of 
features. I couldn't find any important feature 
that it didn't support, apart from the limit to 



There are cut and paste fonts as well as proper 
colour fonts that you can use in Dpaint etc. 



l*,tT'*'< 
« M 

I I 

I I 

I I 

I I 

I I 

I I 

— | | | | | | 1 

I I I - i I I 



This is just a small fraction of the options that 
are available in HugeBase. 



Who, what, where, when, why, 


how.,. 








Product 
Art Effex 


No. of disks 
1 


Type of product 
Childrens Art 


Price 

£3.99 


Supplier Contact 
Arrow- Dynamic 01 304-832344 


Verdict 

80% 


Page 

39 


Blue Rose 


3 


Fonts/el ipart 


£4.00 


Eddie Barry See review 


90% 


37 


HugeBase 


1 


Database 


£1.25 


Snappy PD 01375-850365 


86% 


37 


SFMV 


1 


Anim converter 


1.25 


Snappy PD 01375-850365 


78% 


38 


Abk Viewer 


166K 


Amos file viewer 


N/A 


Aminet/dev/amos/abk view.lha 


80% 


38 


StartMenu V2 


308K 


Win95 Taskbar 


N/A 


Aminet/util/wb/startmenu2.lha 


91% 


38 


MacWb 


79K 


Mac hack 


N/A 


Aminet/util/boot/macwb.lha 


78% 


38 


Allocator 


22K 


Memory manager 


N/A 


Aminet/util/misc/allocator.lha 


88% 


39 


Birthday Warner 


17K 


Birthday reminder 


N/A 


Aminet/util/time/birthdaywarner.lha 


75% 


39 


Cleanup 


6K 


Disk cleaner 


N/A 


Aminet/disk/misc/cleanupV1 O.lha 


78% 


39 



Issue 71 i 



January 1996 



37 



ShopperPublic Domain 



PD Select 



Steve Liddle 



records which is 60,000, Although this should 
be fine for most users it is surprising that the 
maximum amount of records is not determined 
by the amount of free RAM you have available, 
which seems to be usual nowadays. Apart from 
that and the awful looking records screen this is 
a fully featured database that deserves more 
than a cursory glance. 



Verdict: 86% 




Huge&ase offers enough prefs to keep everyone 
happy. 



SFMV 



SFMV stands for 'Shoah Full Motion Video' and 
this disk of utilities converts standard IFF anims 
into the new format and then plays them. SFMV 
is designed to play back full screen animations. 
using larger than normal pixels to create the full 
screen effect for you. The animations run slowly 
on a standard A1 200 and so an 030 or at least 
an 020 with fast RAM is required to run the 
anims at an acceptable rate. In fact, SFMV 
requires an AG A Amiga to run. 

The program is still in its early stages and 
the authors plan to implement better 
compression methods, increase the number of 
colours (currently only 1 6) and the screen size. 
As it stands SFMV is OK but there isn't that 
much to get excited about - yet. 



Verdict: 78% 



AminetChoice 



AbkViewer 



This is a very simple program that will display 
Amosfiles, without the need to own Amos itself. 
So if you come across some 'abk' files just load 

This is what we 
call in the trade, a 
very basic menu. 




this up and use the file selector to view either 
abk pictures, bobs, sprites or icons. When 
viewing a bank file, such as a bob bank, you are 
asked to enter the bob number. This is because 



38 



When viewing 
bob A icon 
banks there's no 
indication of 
how many 
images there 
are. You can't go 
back and forth - 
one look and 
you have to 
reload the bank- 



there are usually many images in a bank. You 
then get a small button selector to whiz through 
all the images that are stored in the bank. The 
interface is basic and unappealing, but it serves 
its purpose. Also included in the archive are a 
selection of example abk pictures, bobs, icons 
and sprites. 




Verdict: 80% 



TCPdl 

TCPdl is a cli only program that allows you to 
download web pages, graphics and archives 
from the Internet. It has options that can turn it 
into a Web robot or you can use it to get a 
regular update of a specific page, program or 
even a whole web site. The command line offers 
quite a few options including wildcard support. 
TCPdl (Tcp download) requires a modem, 
Internet connection and AmiTCP to operate. I 
tried out this program on my 6Mb A1 200 over a 
weekend and in that time it crashed at least 1 5 
times, quite often causing read/write errors on 
my hard drive. I contacted the author to see if he 
knew what the problem was and he told me that 
the source code was included with the archive 
and it was up to me to sort it out. 

When it did work it was great. Files were 
downloaded really fast and I was most 
impressed. There is a depth' option which 
allows you to tell TCPdl how deep you want it to 
dig from your starting point, but I had problems 
grabbing the entire contents of one complete 
site, which was my main aim. I dreamed about 
downloading my favourite sites to my hard drive 
and grabbing any updated documents/files 
automatically once a week, saving me a fortune 
in online time. But alas I gave up after all the 
crashing. I really hope someone who knows 
what they are doing picks up the source code 
and develops this program as it has excellent 
potential, but in its current unstable state (as far 
as my Amiga is concerned) it is near useless. 




Verdict: 29% 



StartMenu V2.0 

I am sure most of you by now have 
seen the 'start menu' on Windows 
95? For those of you that haven't 
take a look at the screen shot. 
StartMenu V2.0 attempts to emulate 
the Win95 taskbar on yourAmiga and it does a 
good job of it too. Virtually every feature of the 
menus are configurable, even down to changing 
the picture on the side of the bar. 

StartMenu goes in your WBStartup drawer 
and runs when you boot up your Workbench, 



January 1996 



The menu sits quietly at the bottom of your 
Amiga screen waiting for you to click on the 
'start' button. (You can even change the text on 
this button if you want.) If we forget about 
Windows 95 and look at this program on its 
own merits it's a jolly good menu system. To add 
programs to the menus and sub-menus you just 
click on 'start' then on 'edit menu' and an MUl 
configuration requester pops up. Using this you 
tack in your favourite programs using a file 
selector, shuffle them in the order you want 
them and then click on save All your favourites 
are now just two mouse clicks away. At the 
other end of the task bar is a digital clock, click 




Start menu has a lot of good features hidden 
under the bonne tt. One of them is its MUl 
preferences requester. 
on this for the date as well. There are in fact 
three versions available in this archive. I have 
just described the full version but there is also a 
'lite' and 'very lite' version. They have fewer 
features with no horizontal bar and clock, which 
some people may prefer. To round it all off there 
is a very easy to use installer script and good 
AmigaGuide documentation, Nice one. 



Verdict: 91% 



Star buy 



MacWb 

This hack was born of a previous program called 
'Workbench 95' that was a not too serious 
attempt at giving Workbench a Windows 95 
look. The author admits that WB 95 was not 
that stable, and he has bounced back with 
MacWB. 

MacWB is a not too serious attempt at 
giving Workbench a slight System 7 look. It is 
extremely easy to get the hack in place - all you 
need to do is copy the supplied font to your 
Fonts drawer and the main executable to your 
'C drawer. You can then run Macwb from the 
shell or create an entry for it in your user-startup 
or even place the executable in your Wbstartup 
drawer. MacWB doesn't do much, except to 
change the appearance of your windows and 
requesters to what looks to me like an Atari ST. 
I think Amiga developers (and users) are 
developing an inferiority complex. Workbench 
might be out of touch but it can look as good as 
you want it to if you have enough memory and 
speed. All these hacks and partial emulators just 
help to convince Amiga users they are missing 
out on something. I just hope that once the 
majority of Amiga users do eventually end up 
with Mac's and PC's that the ex-Amiga coders 
write some little hacks for Windows 95 and 



Issue 71 



Steve Liddle 



PD Select 



ShopperPublic Domain 




A mix of Mac 
windows and 
the Win 95 
Start menu. 
Er, can I have 
my old Workbench 
3 back please? 



System 7 that emulate the best parts of 
Workbench 3. There is an archive on Aminet in 
util/wb called 'macpointers' if you want a Mac 
style mouse pointer to go with MacWb. 



Verdict: 78% 



Allocator 

This is a small but possibly useful memory 
manager. On running it from Workbench 
(requires OSS) a small window opens and 
displays the currently available chip and fast 
memory that Is free. Bear in mind that Allocator 
takes up around 63k of memory. 

A cycle gadget allows you to toggle to 
'used', 'max" or the default 'avail", 'used' tells you 
how much memory is currently being used on 
your system and 'max' tells you the maximum 
memory you have available before booting. 
Clicking on 'update' updates Allocator's data - 
useful if you run Allocator and then another 
program. 

'Free' will attempt to flush memory of 
unused programs and libraries which can be 
useful and maybe even save you the odd reboot 
after running dodgy programs that do not free 
memory on exit. "Allocate' is the most interesting 
feature (hence the title). This will be of great use 
to programmers because it allows you to 
allocate any amount of memory from the 
available pool. If you are not sure whether a new 
program will run in 1 Mb of chip mem. then just 
allocate 1 Mb of chip RAM and try to run the 
program. The final feature of Allocator is 'largest' 



-IX=J.^r ■ 




in WW* ; 



Allocator in various states of undress. 



which tells you the largest slice of currently free 

memory available to programs. 



Verdict: 88% 



BirthdayWarner 

A very simple cli only utility that reads a script 
file containing the birthdays of those people 
most important to you. I think the idea is to put 
this in your 'user-startup' script so that 
whenever you boot up you will be reminded in a 
countdown style that Uncle Fred's birthday is 
only five days away. 

Your script file, containing all the names and 
birth dates, must be set out in a strict format. 
This is quite straightforward and readily 
explained in the documentation. Strangely 
though you are not allowed spaces in your 
script file, in other words you won't get the 



above example message because 'Uncle Fred' 
has a space but this is just a small nag. The 
source code is included and Birthday Warner 
is Freeware. 



Verdict: 75% 



Cleanup 

It's keep it simple month, in case you hadn't 
already noticed, and CleanUp is Mr Simple 
himself. This tiny fellow's job iri life is to remove 
empty files and drawers from your hard drive. 

It's a Shell only program and all it requires is 
the name of the drive to work on. You also have 
the optional luxuries of telling CleanUp to ignore 
empty drawers, report back on what it is doing 
to your drive and whether or not to ignore files 
or drawers with the protected flag set. 

For DOpus users who do not know how to 
set up a button for a shell command full 
instructions are given. CleanUp works! What 
more can I say? 



Verdict: 78% 



LicencewareCKoice 



Art Effex 

This is the first program from a new 
Licenceware scheme run by Arrow PD. The 
scheme is called Arrow-Dynamic and Art Effex is 
a childrens art program. It includes all the usual 
features you would expect in such a package 
including: pen sizes, fill, cut and paste, circle, 
square, eraser, line, spray can, zoom, screen fx 
and a few cli part stamps. 

That's all you get but I think the aim of the 
package is to keep things simple, which I am 



Issue 71 




This picture contains all the built in stamps of Art Effex. 



January 1996 



ShopperPublic Domain 



PD Select 



Sieve Liddle 




These option bars display most of the options that are available to users of Art Effex. 



sure most parents will welcome. This is one of 
those programs you can leave a child on their 
own to play with. I am sorry to report though 
that there are some dubious work-arounds 
implemented in Art Effex that stick out like a 
sore thumb. One is the omission: of an 'Undo' 
feature and this will certainly prove very 
frustrating for the older children. Imagine a child 
spending an hour drawing a work of art only to 
make a mistake and not be able to undo it! 

The author (Asa Margetts) has included the 
use of a 'clipboard' which basically means 



saving your picture to memory and being able to 
recall it at any time which sounds like a good 
compromise, but in practice for this to work like 
a real undo feature you would have to save your 
work every time you drew a new piece of your 
picture. To me this is a serious and huge flaw 
that should be dealt with. 

There are more dodgy non-features too. 
Take the omission of a printing feature, ouch! 
OK, this is not the end of the world because Art 
Effex allows you to save out your picture as a 
standard IFF picture file which means you can. 




This colourful yellow plane is one of the seven pre-coloured pictures supplied with Art Effex. 



40 



January 1996 




There are also some pictures to colour in too. 

load it into a real paint package and then print it. 
But Art Effex is written in Amos Pro, a program 
that has some excellent, easy to implement, 
graphic printing commands so there is little 
excuse for the omission, 

There are also too few clipart stamps in the 
program. My child got really bored with the 1 9 
on offer and some of the graphics themselves 
are quite poorly drawn. My final complaint is that 
there is no installer for hard drive users. There's 
not even a simple script file that you can double 
click on. To be fair, the instructions tell you what 
files are required and where they go, but we are 
talking educational software here and this sort of 
thing is unacceptable in my book. Oh yes, I have 
just come across a minor bug too. The first time 
you select 'spray can' it won't work until you 
pick a brush. Now I've got the bad points out of 
the way we can look at the good side of Art 
Effex. I hope I haven't put you off yet because 
this program, despite its flaws, does has 
something to offer. Its main attraction is its ease 
of use. Most kids will pick it up and start 
painting with it right away. 

As the child moves the mouse pointer over 
an icon, text is displayed to alert them what 
action that button performs. This is very useful, if 
the child can read, if not you can use the Amiga 
say option, which is synthesised speech and 
works quite well. The screen effects draw very 
quickly, which is unusual for an Amos program 
and the implementation of cut and paste works 
extremely well and is simple to use. There is also 
some pre-drawn clipart supplied that you can 
load in as well as some pictures in colour. 

For the asking price Art Effex (£3.99) 
represents reasonable value. What prospective 
purchasers need to decide is whether the flaws 
mentioned above are important to them or not. 
For example, the non-ability to print is not 
important if you do not own a printer or have 
no wish to print out your pictures. If you can 
install programs by hand on your hard drive, or 
do not own a hard drive then the lack of an 
installer will not bother you. If the clipboard 
feature instead of undo sounds is OK go out 
and buy Art Effex. 

This is not going to be Dynamics' flagship 
title but it will win its admirers. My four year old 
had some fun - he loved the sound effects, but 
was left wanting after an hour or so. ■ 



Verdict: 80% 



^ 



Issue 71 



T(Bdhin(Dll<Diy 



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ShopperTkitorial 



HTML 



Ben Vost 



HTM 




utor 



Welcome to the last of a two parter on HTML that goes a bit beyond the basics. 




Welcome back to our 
two- parter tables 
tutorial for the web. 
Only last month, I was 
telling you about the 
fact that IBrowse was the only Amiga 
browser to support tables - lo and behold 
two weeks later, a new demo version of 
AWeb appears that can not only do tables, 
but a whole host of other stuff it wasn't 
very good at before. 

You may remember that last month I 
mentioned you can use nested tables to better 
achieve the effect you are after with your HTML 
This can be quite confusing but I'm sure you are 
all highly intelligent people, so we'll give it a go 
anyway. There are two cardinal rules that should 
be followed when you are nesting tables. The 
first is to turn the borders on your tables so you 
can see what's going wrong and the second is 
to indent each successive level of nesting {this 
is made easier if you are running on a graphics 
card-type resolution, but since we turned off 
word wrapping it won't make any difference on 
a lower resolution screen, it just means that 
you'll have to scroll sideways). Turbotext, indeed 
any text editor worth its salt, can help you here 
with its auto-indent mode (which can be turned 
on by hitting CTRL-i}. 



Let's create an example page to show why 
nested tables come in handy. The graphic 
shown gives you a very confused idea of 
nesting which should become more obvious as 
you look at the code that makes it works: 

I know it isn't easy. One of the choice tags 
that comes in handy when using nested tables, 
is the COLSPAN tag, and its sibling the 
ROWS PAN tag. These two tags allow you to 
create tables that extend all the way across 
several cells or rows, usually for stylistic 
purposes. If you want to include a picture in a 
table you can come up against problems that 
can be resolved by using nested tables or the 
"SPAN tags. Have a look at the "I want nice 
pictures in my tables" boxout. 

Right, back again? OK. We've looked at 
nested tables, 'SPAN and VALIGN tags and 
now we'll add other tags to your table. Most of 
the normal text style tags can be used in tables, 
but not all Amiga browsers support them all. 
You can use align tags inside table cells, but it's 
better to use an ALIGN tag inside the <TD> 
element (<TD ALIGN=RIGHT>, for example). 

One tag that is crucial to maintaining the 
way your page looks on any size screen, or in 
any browser that supports tables is the WIDTH 
tag. This can be used for <TD> tags and also 
for the table itself and my preferred method for 



using it is to put a <CENTER> tag at the start 
of my html and just put everything inside tables 
with a defined width. As long as you don't make 
your tables too wide, everyone will be able to 
see your page roughly as intended, with varying 
amounts of white space on either side of table 
depending on how wide the browser window is. 
A good medium for your tables for this would be 
about 500 pixels, as used in the tables in the 
examples. This is narrow enough to ensure that 
no-one should have to scroll from side to side to 
see the entire width of the table, and not so 
narrow that it can't be used creatively. 

Finally, some words on image maps. Image 
maps are something of a bug bear for 
newcomers to html on the Amiga. The utilities to 
create them tend to be hidden somewhere on 
Aminet and then there are the different types: 
NCSA httpd and server-side or client-side. If 
you own a copy of ImageF/X. you can go for 
Sigbjarn Skjaeret's MakelmageMap which can 
create both server- and client-side image maps 
relatively painlessly although it doesn't yet 
support ellipses. 

Alternatively, the new version of Personal 
Paint, due out soon, also includes an image map 
processor that uses the program's normal 
drawing tools to create the map areas in a very 
user-friendly fashion. 



1 

Nested tables - the source code 
i 


<html> 


align-center>T3:R1:C2 


<tr> 


<headXtitle>Tableicious!</titleX/head> 


<tr> 


<td colspan=2>T2:R2:C1 (Note that this cell is using the 


<body bacolor="#000000" teit="#ffffff"> 


<td align=canter>T3:R2:C1<td 


Colspan attribute to extend across the table) 


Hi there: This here is a test of table power!<P> 


a I i g n =ce n ter>T 3 ; R 2 ; C2 


<table border=1 width=490> 


First we have a simple table. T stands for Table, R for 


</table> 


<tr align— center> 


Row and C tor Cell;<P> 


</t»ble> 


<td a I ig n=ce r> I er>T4 :R 1 :C Ktd 


<tabte border— i width— 500> 


<P> 


align=center>T4:R1 :C2<ld align=center>T4:R1:C3 


<tr align=centre> 


Now we'll add a fourth table, still with one level of 


</Iable> 


<td align=centre>Tt;R1:C1<ld align=centre>T1 :R1 ;C2<ld 


nesting. 


</table> 


at ig n=centre>T t : R 1 :C3 


<P> 


<p> 


</table> 


<lable border-t width-500> 


Now we'll add a second level of nesting to make things 


<P> 


<trXtd>T2:R1:C1 


even more complex... 


Now we'll nest that first table inside another with a third 


<table borders 1 width=30u> 


<P> 


table (if you see what 1 mean)... 


<tr> 


<table boidcr=t width=5E10;> 


<P> 


<td align=center>T1:R1:CKtd 


<trXtd>T5:R1 :C1 


<table border- 1 width-500> 


a!ign=center>T1:Rt:C2<td align=center>Tt:Rl:C3 


<table border=1 width=4B0> 


<trXtd>T2:Bt :Cf 


</tible> 


<trXtd>T2:R1 iCt 


ctable border=1 widlh=300> 


<td>T2:R! :C2 


ctable border=l width=280> 


<tr> 


<table border= t width=1S0> 


<tr> 


<td align=center>T1:R1:C!<td 


<tr> 


<td align=center>Tt:R1:CKtd 


align=center>T1;R1;C2<td align=centet>T1 ;Rt ;C3 


<td align=ceiiter>T3:R1 :C1<»d 


align=center>Tt:R1X2<td ahgn=center>T1 ;Rt :C3 


</table> 


align=eentet>T3:R1:C2 


</Uble> 


<td>T2:R1:C2 


<tr> 


<td>TI:H1:C2 


<t able border^ 1 width=180> 


<td align=canter>T3:R2:C1<td 


<tabie bordm=1 width=1H0> 


<tr> 


atign=center>T3:R2:C2 


<tr> 


<td align=centcr>T3:R1 :CKtd 


</table> 


<td aiign=center>T3:R1 CKtd 



42 



January 1997 



Issue 71 



Ben Vost 



HTML 



ShopperTUtorial 



want nice pictures in my tables 







<html> 

<head> 

<t i 1 1 e>P>ct u reta b I e iciou s '.</ t i 1 1 e> 

</head> 

<body text=" #00000 0"> 

<table width=50Q border=1> 

<TR> 

<td width=320XIMG SRC="../bitmaps/group sml.jpg" 

WIDTH=320 HE1GHT=250> 

<td> I want several rows of text here. 

<tr> 

<ld> 

<td>Here is the first. 

<tr> 

<td> 

<td>Here is the second. 

<tr> 

<td> 

<ld>Here is the third. 

<tr> 

<td> 

<td>Hey[ This isn't working! 

</table> 

«CP> 

Hera's one solution: 

<P> 

<table width=500 border=i> 

<TR> 

<td width=320 rowspan=SXIMG 

SRC=". /bitmaps/group sml.jpg" WIDTH=32D 

HEIGHT=250> 

<td> I want several rows of text here. 

<tr> 

<td>Here is the first. 

<lr> 

<td>Here is the second. 

<tr> 



<td>Here is the third. 
<tr> 

<td>This one uses the ROWS PAN attribute to force the 

picture to have a rowspan of five cells. 

</table> 

<P>Here's another solution;<P> 

<table width=500 border=l> 

■CTR> 

<td width=320XIMG SRC=".. /bitmaps/group sml.ipg" 

WIOTH=320 HEIGHT=250> 

<td valign=top> 

<table width=160 border=1> 

<tr> 

<ld> I want several rows of text here. 

<tr> 

<ld>Here is the first. 

<tr> 

<td>Here is the second. 

<tr> 

<ld>Here is the third. 

■ctr> 

<td>This is a nested table with the picture 
in the main table. The VALIGN tag has been used to 
force the "words" table to sit at the top of the main 
table. 

</tabte> 
</table> 

</body> 
</html> 

As you can see from the source, getting picture 
placement correct is made easier using a variety of tags. 
The VALIGN tag can be used in the <TR> or <TD> 
elements and takes the arguments TOP, CENTER and 
BOTTOM. 




Although the past year has seen a 
tremendous increase in the hype over the web 
and "web designers" are being offered pots of 
cash, HTML isn't a difficult thing to get to grips 
with, certainly no more difficult than 
AmigaGuide, 

Play around with ideas offline and when 
you're happy, bung them up on your website. 
Keep practising and you'll find that although 
HTML isn't particularly nice for page layout, 
you'll be able to force your idea of how your 
page should look onto it, ■ 



a I ig n=cente r>T3 ;R 1 X2 

<tr> 

<td align=center>T3:R2:GKtd 
al ig n=center>T 3 Ml ; C 2 

</tabte> 
<tr> 

<td colspan=2>T2;R2;C1 (Note that this cell 
is using the Colspan attribute to extend across the table) 
<table border-1 width-4B0> 
<tr align=center> 
<tdalign=center>T3:Rl:Clctd 
al ig rwenter>T3 :RT:C2<tdalig n=center>T3 ; R 1 :C3 
</table> 
</table> 
<tr> 
<td>T5:R2:C1 

<table borders width=490> 
<tr align=center> 

<td align=center>T&:R1:Cl<BR>Here's a 
line of text (in a table) to go under the other tables 
inside this table... 

</table> 
</table> 
</body> 
</html> 




| WriO^ccUry | 



First we have a simple table T stands for Table, R for Row and C for Cell 



Now well nest that first table inside another with a thud table (if you see what I mean) 



| Ruinjl Comtp'J-t.riq | 




Now well add a fourth table, still with one level of nesting 



M.: ','i ; L'**iE'*; 



;:>,>..-" 



T2;Rl:C1 



TlrRl CI 



: 



t: r i .. : 


T3R1:CI 


T*fil:C2 


T3R2CI 


T3R2C2 




9 


T2R1 CZ 


T3RI Ct 


T3Rl C2 


T3R2C1 


T3 R2:C2 



T2R2 C l (Note that this cell is usina the Colsnan attribute to extend acmss the table) 



T4:RI.C1 T4R1C2 T4R1C3 



Now well add a second level of nesting to make things even more complex . 



T2 R2.L I (Note that this cell Is usina the Coisoan attribute to ex1end across the table! 



T3RICI T3RIC2 T3RIC3 



TSR2.C1 



TbRiC) 
Here's a line of text (in a table) to go under the other tables inside this table 



T2R1 C2 


T3:R1C1 


T3 R 1 i. 2 


T3R2CI 


T3R2.C2 



,r 



t'l-j* ij%j---j 



Issue 71 



January 1997 



Amiga: 



43 



ShopperTkitorial 



CanDo 



John Kennedy 




It may be the last in the series, but John Kennedy has a lot to get 

through in this last CanDo tutorial. Take your seats, please. 



I've two goals for this final instalment 
of the CanDo tutorial. First of all, I'd 
like to demonstrate how CanDo can 
integrate with the rest of the Amiga 
system. This will let you use CanDo 
with your existing software, and also 
expand on their features. Secondly, I want 
to prove that CanDo is a worthwhile 
programming environment in its own right 
in fact, a unique system which can not only 
perform the usual programming language 
string, file and number processing things, 
but also make it easy to control graphics 
and sound. So, enough chat and let's get 
down to it. 




ARexx 

The key to letting CanDo control your existing 
applications is, of course, ARexx. No other 
computing platform allows this degree of 
integration and CanDo is ideally placed to make 
the most of it. CanDo can both react to and 
issue ARexx commands. In this example, I'm 
going to assume you have the excellent 
Directory Opus file management system running 
in the background. If you don't, well shame on 
you: you should. 

1 Let's create a small window which will sit 
on the Workbench display. Starting from a 
clean deck, use the Window/Editor 
display to define a small window. 



9u4mS%4»Ut 












/ Iwrui Kimjh 
fciiivlf Mn.,. 


•m tk* Mate m(» 
«r an friwt* term, 

• tkt MritMCh KM*. 
h*lu farm 


o 




■itatfttfitir/IMtu 










MtrtMn 

Wjrt.fi wt!Mi 


toUrs 


/(In. Ml- 
/ tnlk Mtv 
ttnttr 




kr.H* ■ 


»».*■*« 


tin MlH 
/tuiUi far*.! 

1 • 1 (m# ! | 











2 Now create a simple text button. This is 
the button which will execute an ARexx 
script. When you have created it. go to 
the Click script. 



MWMttn 






*» fc-i.i. 


fcrwti... 

tint 

MttClulj 




Itftt twd.r MiflH 
Iru OWIItl I.IkIM 

T«t / litMuM til* 1(4 

j*w (■nuuti i«hi. 


■ 


(Mill 











3 Here we enter the magic ARexx code. Of 
course, CanDo will help as much as it 
can. Click on the ARexx button at the top 
of the list of icons on the right of the screen, 
and you'll see this requester. From here you can 
do three things: set the ARexx name of port you 
want to listen to, set the name you want to talk 
to, and enter an ARexx command to send. 



4 Choose the second option (Select a 
message port to speak to...) and you'll 
see a new requester. CanDo has kindly 

created a list of ali programs running with ARexx 
ports. If Directory Opus' port isn't there 
(DOPUS.1) then make sure the program is 

actually loaded and running. 



RHexx/SfMJtfo 



AREXX 

ced port 

ConUip.rtndMvous 

C vb(?ri3r apti tc S . 1 1 br a 




-O- 



port -mrr 



Ok 



Cane* I 



5 CanDo will insert some scripting 
commands into the script. Now we can 
add some of our own commands. You can 
either type them in or use the ARexx menu 
option "Send an ARexx message". How do we 
know which commands to enter? The DOpus 
manual has a long list of commands included at 
the back. Similarly other ARexx compatible 
programs will list their ARexx commands. 



■m: ■fcnVf.Hri; '{Kit 1 




«Hi'-|Mt.r 

SSW >l«l IVifl- 

itiw "fcmMKk' 




All there is to it When you browse the deck, the 
new window will appear on the Workbench. 
Click on the single button, and the ARexx script 
will be executed. The script causes DOpus to 
list the contents of the RAM: drive, select any 
files ending in .IFF and then display them. Finally 
the screen is pushed to the background again. 



flRexx/Helper © 




Select a Message port to listen to... 


l| 


Select a Message port to speak to... 


1 


Send an ARexx nessage... 


I 


Cancel 



January 1996 



Issue 71 



John Kennedy 



CanDo 



ShopperTkitorial 



Lottery 



Perhaps if you win the lottery you could buy the 
Amiga and re-launch it. Well, you can't say that I 
didn't help you if you use this program to help 
pick the winning numbers. It's a perfect example 
of using standard programming techniques and 
Amiga graphics together. No other programming 
system makes this as simple. 



• ^1 First of all, load up your 
I favourite paint program and 
I draw some balls. I mean it: 
load up Deluxe Paint, set the 
number of colours to 32, create a 
range from black to white and use the shaded fill 
to create a sphere. Make it about 32 pixels 
square, cut it out as a brush and save it. 

2 Now using the same screen mode and 
palette, create a nice display for your 
lottery number program - like the one 
below. This ensures the brush and the screen 
mode are set up to use the same colours. Save 
it as a plain IFF screen. 




3 Now load CanDo. Use the Window/ Editor 
to create a default screen which uses the 
image you designed as a backdrop. I also 
switched off the screen borders and title to 
improve the appearance of the display, 




4 Create a button as before, and attach this 
script to the Click action. This is the heart 
of the program. First it defines a font to 
use. Then it starts a loop from 1 to 49, and 
using an array called BallQ sets all the elements 
to zero. Then it starts another loop from 1 to 6, 
as there are six balls to be picked. The value of 
each ball is picked at random, and a check is 
performed to make sure that this ball hasn't 
already been picked. Finally the ball brush is 
loaded and displayed, as is the random number, 
We use the count variable to position the balls 
and numbers across the screen. 

The finished program is shown below. 
Remember, we agreed to go half and half if your 
numbers came up! There is plenty of scope for 
you to add to the program. For example, using 



Amiga Shopper 

Lottery 



$W3'H 



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httm'dulMi'Eml: VI W 


M» i+»i* 


SctPnnttcnl 'tws'.H 

lctPrmtit.lt [nisSsib ,»,!? Q 


WW 


icttr'wft* Mil 


4 


.*' tMM*1 




ln*p 

Id blllliuniil 


yp 






Until itntMl 


m 


Lfi tniH 


tw 




IMrtsi -litn«:u/till.trnk .lIctnlMtD.IK 
let nmtrrr Mot d.lll 


t— 1 


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Mil lltllwtfrM 

Itl sjHIwibtrM 

PrictTnt >*IMr,!(l««lXI)<H,l« 








m cs«nt*t«ut*1 






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t 1 '■ 




r oil 







Deluxe Paint's ability to mess around with 
brushes to make the ball brush spin and vanish 
into the screen. Capture this as an AnimBrush 
and save it. CanDo can then replay the 
animation to make the balls spin onto the 
screen. 

That's all we have time for this month, and 

sadly, that's it as far as the tutorial goes. I'll 

try and put some CanDo information up on a 

Web site, so if you are interested, please 

send me an email to: 

johnk@infosys2.thegap.com 

putting "CanDo" in the subject listing. ■ 



Issue 71 



January 1996 




Amk^a shopper 45 



ShopperTUtorial 



Programming 



Paul Overaa 



Blitz^ 




More Blitz help this month as Paul Overaa shows just how easy 
it is to add an ARexx interface to a Blitz Basic program... 



art 3 



One of the many areas where 
Blitz excels is in having a set 
of specialised functions that 
allow ARexx communications 
to be performed. In many 
cases it's possible to take an existing 
Intuition event program, and with only a 
few lines of extra code, create a version 
that can be controlled both by 
conventional gadget/menu use - and by 
commands sent from a script or other 
program via ARexx, 

The example I've written has (as always) 
been kept small to make it as straightforward as 
possible to understand; Using a custom screen 
a window is opened containing four gadtool 
button gadgets labelled Black, Green, Blue and 
White. As you select these gadgets - boxes of 
the appropriate colour get drawn! In this respect 
the program, event-wise, is easier than that 
offered last month but, in addition to these 
gadget controls, I've also added an ARexx port 
and a simple 'control only' ARexx interface that 
looks for the commands BLACK, GREEN, 
BLUE and WHITE. Needless to say it's these 
facilities, which allow ARexx scripts and so on to 
remotely change the box colour, that are the 
main area of interest this month. 

As far as the communications side of things 
are concerned we need to start the discussions 
with Exec since ARexx essentially just makes 
use of the general messaging facilities that Exec 
provides. ARexx's real job, as far as its 
communications go then, is primarily to act as a 
sort of control centre. Programs or scripts send 
their messages to ARexx using Exec functions, 
and ARexx then sends them on to the required 
destination again using Exec functions. How 
does ARexx know where the messages should 




The example program In action! 



46 



be going? Well, as far as the scripts that you 
write are concerned - you tell it by having your 
script set the current host using the ADDRESS 
command. ARexx checks for, and all being well 
locates, these ports by looking at a 'public 
ports' list which Exec maintains. Because of this 
any port used for ARexx communications has to 
be made visible to the system by having its 
name added to this list. 

Port Creation And 
Event Handling 

With Blitz, public port creation and removal is 
achieved using the CreateMsgPort{) and 
DeleteMsgPortO functions and, as with all 
allocation/deallocation operations it's best to 
check that the port actually gets created. The 
approach I've adopted therefore sandwiches a 
conventional event handling loop within an 
'If/ End If framework that looks like this... 

port . l=CreateMsgPort ( "blitzrexx" ) 

if (port) 

; event handling loop 
DeleteMsgPort t) 
End If 

In general, to transmit a message a program will 
allocate a block of memory, fill it with data, and 
then send it to the port belonging to the 
destination program. These messages 
incidentally are always defined as extensions to 
the basic Exec message structure and any 
amount of additional data can be tagged onto 
them. In the case of Intuition events the 
extended unit used is called an IntuiMessage 
but ARexx, similarly, has it's own special 
message format based on a RexxMsg structure. 

The good news at this point, however, is 
that Blitz's high-level event handling can deal 
with both Intuition and ARexx messages without 
you, the coder, needing to know anything about 
the internal message arrangements. You do 
however need to be able to collect, and 
properly deal with, messages that turn up. 
Programs are always signalled by Exec 
whenever a message arrives at a port and so, 
providing the program is bothering to look for 
these signals, it's relatively easy for it to tell 
when a new message has arrived. When 
detecting conventional Intuition events Blitz 
programs can use the WaitEvent command but 



January 1996 







B lack 








Green 








B lue 








White 







Incoming ARexx events are mapped to the 
corresponding gadget identities and then 
passed to the ProcessEventi) routine just as 
though a gadget had been hit! 

there is in fact a more general function available, 
called Wait, that allows ANY incoming message 
to be detected. In short - it's this latter function 
that needs to be used when ARexx messages 
are involved! 

Once a message has been collected and 
used it needs to be 'replied' to. This is a job 
which involves the program which received the 
message linking that same message into the 
message port of the program that originally sent 
the message. The only difference on this return 
journey is that the message will be given a 
'finished with" marker - this tells the sender that 
the message has been dealt with (and therefore 
that the block of memory being used for the 
message is free for re-use). With Intuition events 
Blitz handles everything transparently. With 



Listing 1 



#B1 ID=1 
#61 W=120 

#B1_H=1S 
#B1_X=270 
#B1_Y=70 
B_TEXT$(1)= 

#B2 ID=2 
#B2 W=12Q 
#B2 H=15 
#B2 X=Z70 

#B2 Y=90 
B_TEXT$(2)= 



"Black" 



"Green" 



• Listing 1: You'll find these and other 
button gadget characteristics and identities 
defined in the source code's initialisation 
block. 



Issue 71 



Paul Overaa 



Programming 



ShopperTutorial 



ARexx messages however the replying task is 
left up to you - so it's necessary to make a 
ReplyRexxMsgO call once all associated 
message processing is complete. 

The Example Itself 

To appreciate the overall structure of the 
example source it's best, initially, forget about 
the ARexx side of things altogether and 
concentrate solely on the Intuition -related 
aspects. Listing 1 shows part of the program's 
initialisation block that defines the positions, size 
and identities of the four gadtool gadgets. The 
identities have been defined using constants in 
the form #BX_ID which represent the numerical 
values 1 , 2, 3 and 4. This is convenient in two 
respects: Firstly, by defining the gadget text 
labels in an array called B_TEXT$() I'm able to 
identify the text associated with a gadget n hit 
using B_TEXT$(n). Secondly, since a three 
bitplane (8 colour) display is being used I've 
used RGB commands to set screen colours 
4,5,6 and 7 as Black, Green, Blue and White 
respectively. This enables a DrawBoxO routine 
to identify the right box colour to be used by 
adding 3 to the gadget identity that Blitz's 
GadgetHit function returns. 

Because any single gadget identity enables 
both the required text and the box colour to be 
determined the event processing routine has 
very little to do. As you'll see from listing 2 it 
simply uses an event_id number (a #BX_ID 
gadget identity returned by GadgetHit) and calls 
a couple of routines, namely DisplayTextO and 
DisplayBoxfJ, to modify the display. You'll notice 
that this arrangement actually means that the 
case selection statements shown are not 
needed - I've left them in however to illustrate 
the general framework needed in those cases 
where additional processing is required. 

The main event handling code is based on a 
While/Wend loop with events being collected 
until a #IDCMP_CLOSEWINDOW event 
arrives. During this time, checks are made on 
every message received to see whether it is an 
Intuition event (when the Event function returns 
a non-zero value) or an ARexx event (in which 
case RexxEventO will be non-zero). In the case 



Listing 2 




Statement ProcessEvent(event_id} 
SHARED B_TEXT$() 
Select event id 

DispIayTextfB TEXTSlevent id)} 

Df a wBoxfevent _ i d } 

; no gadget specific processing needed 

; BUT you could add It here if it was... 

Case #B1 ID -Black 

Case #B2 ID ;Green 

Case #B3_ID ;Blue 

Case#B4 ID ;White 

End Select 

• Listing 2: A careful choice of gadget 
identities has meant that very little work 
needs to be done during event processing. 



>rx test 
UNRECOGNIZED COhHRND WAS SENT 
Comanrj returned IS 
1:> 






If you modify the script to include 
unrecognisable commands this is the sort of 
error message that will appear. 

of Intuition events a case/select statement is 
then used to isolate #IDCMPJ3ADGETUP 
messages, extract the gadget identity (via 
GadgetHit), and pass this id value to the 
Process Eve nt{) routine. 

And Now That ARexx 
Connection-. 

Structure-wise, ARexx event handling follows 
much the same pathway with minor differences 
including the fact that Blitz's 
GetRexxCommandO function needs to be used 
to extract the command string contained in the 
message and that the ReplyRexxMsg routine 
needs to be used to tell ARexx that the message 
has been dealt with. The most important thing to 
remember about the ARexx event handling 
however is that the program containing the 
interface has absolutely no control over the type 
of commands that an external program can 
send. 

In our case then we need to not only be 
able to detect what we deem are valid 
commands (BLACK, GREEN, BLUE and 
WHITE) but must safely ignore any other text 
strings that might be sent. The easiest way to 
do this is to set up a case/select statement that 
contains a default entry for any unrecognised 
command and what I've chosen to do is display 
a ????? message whilst re-drawing the box 
using its original display colour. Since the Blitz 
RepyRexxMlsg routine allows error codes to be 
sent back to the process that originated the 



Issue 71 




fie tMt.i 



*^w «*> to go*; » pro». __ 

Mr. « it unni *OtJ * ' "*"! ""*! 



i Nm r .f ralui *S rtn- '■* a T» ' "flop :&t to Grprto- ft 
DovdbindUwiiwNbtOTttglrtdpYifoim nwTtaopr rc t spfcm 



J*m\m.at» ftnt»ssn 
"■* '"*' au ••« — 



You might also like to try controlling the 
example program from other applications that 
have ARexx interfaces! 



Listing 3 



Event messages 



Something You Might Like To Know... 
Everyone talks about Intuition and ARexx 
messages as being sent and received 
because that, in a logical sense, is what's 
happening. In actual fact however nothing 
really gets 'sent', copied, or moved at all - 
the data that forms the message stays 
exactly where it is in memory. What 
happens is that the block of memory 
representing the 'message' has various 
address fields present which get adjusted 
so that the message gets logically attached' 
to the message port it is destined for. The 
good thing about this arrangement is that 
there is therefore never any need to actually 
copy the message information. Programs 
that receive a message read the contents of 
the very same block of memory that the 
program sending the message allocated 
and this is what makes the Amiga message 
arrangements extremely fast! 



external command I've also made use of this 
facility. You'll see from the code fragment in 
listing 3 that I've used an error_flag variable 
which becomes set when unrecognised ARexx 
commands pass through the ARexx event 
handler. The #RC_OK and #RC_WARN 
constants, incidentally, are two of several 
general codes that are defined in the Amiga 
system headers {and are made available to the 
Blitz code by including the Blitz amigalib.res 
module). 

The Coverdisk Code... 

Unfortunately the source code (blitzrexx.txt) and 
a runable version (blitzrexx) was not available in 
time to go on the Coverdisk. Instead you can 
find it all on Amiga Format's CD. Run the 
program by double clicking the blitzrexx icon and 
choose various gadgets to see what the 
program does. Having done that (with the 
program still up and running) pull down the 
custom screen to expose the Workbench, open 
a Shell window, and adjust the window and 
screen positions so that you can see both the 
Shell and the example program. Then use rx to 
execute the test.rexx script. You'll see the box 
colour changing as the script issues the various 
colour commands! 

The script incidentally includes an error trap 
that will catch the #RC_WARN indicators that 
get passed back when unrecognised commands 
are used. Once you have experimented, and 
appreciate what's going on, you might like to 
add some rogue commands to see what 
happens. Another easy modification would be to 
add a QUIT command by extending the ARexx 
event case/select structure and forcibly setting 
idcmp_event to #IDCMP_CLOSEWINDOW 
when such a message is received! 1 ■ 



If error flag=False 

ReplyRexxMsg 

arexx^event,#RC_OK,0,"" 

Else ReplyRexxMsgarexx event,#RC WARN.O,"" 
End If 

• Listing 3: Blitz's ReplyRexxMsg statement allows error codes to be sent back to inform scripts 
that a command has not been understood. 



January 1996 



47 



Shop per Views 



Letters 



David Taylor 



i*fi**iSi£ 




With a lump in his throat, 
David Taylor delves into the 
AS posthag and dabs 
away a tear as he 
reads your farewells. 



The very last Talking 
Shop and as you'd 
expect a few of you 
get the chance to 
say goodbye. 
Despite all the negative letters 
we've had, we haven't had a 
single "Told you so" or "Glad 
to see you go" letters (yet) and 
you all seem genuinely sad 
that we are being pulled. 
Thank you all for your support 
over the years and thanks for 
your letters of gratitude which 
have made it all worthwhile. 

Fond Farewells 

I have just received the latest issue 
and It's with dismay I discover that 
the next issue is to be the last - 
that's got to be the worst 
Christmas present ever. To the 
Shopper teams of past and 
present thank you for the past five 
years. You will be missed, I 
wouldn't know my Amiga half as I 
do well without you. In the 
Captain's immortal words: "It 
Was Fun" 

Well its with a heavy heart that 
I say goodbye. If Viscorp do 
manage to bring the Amiga back 
again lets hope that there's a 
chance of resurrection for Amiga 
Shopper. As long as one Amiga 
owner remains, the fire still burns. 
Be seeing you 

Dave 
E-Mail 
As a subscriber to AS from issue 
number one, I today (1 1.1 1.96) 
received issue 70 and there on 
page 50 was a large red logo with 
the words "Stop Press" last issue 
to be number 71. Is this really so? 
If it is the case, then AS71 will 
truly be a sad Christmas present, 
I do however understand that the 
market forces closure when 
revenue does not cover 
expenditure. 

Please let me convey my 
thanks, to you, all the past and 




present staff and contributors who 
have helped to make what I 
consider to have been the very 
best Amiga magazine to grace the 
shelves of newsagents. Our 
magazine will be sadly missed. 
I wish you all well for the future. 
Once an Amiga user always an 
Amiga user. 

Paul Law 
E-Mail 

Broken Hearted 

Just got the latest issue of AS 
today, and it was with a broken 
heart I read about the last issue. 
Never mind all the issues I've paid 
for (I have more than half a year's 
subscription left!), but AS is really 
the only serious option for Amiga 
owners. It seems like one of the 
main reasons AS has stopped is 
that no-one believes in the future 
of the Amiga. Sad - especially as 
this clearly shows that you haven't 
been watching the Amiga market 
recently. 

Try to look up phase 5's 
homepage (http://www.phase5.de) 
and take a look at the pages 
concerning the PowerUp project 
and the A\Box. Then tell your 
readers once more that it is 
doubtful that the Amiga will ever 
re-emerge from the dead! 

Of course, the A\Box is not 
called Amiga, and there are 
reasons why. Therefore, you may 
say that the A\Box cannot be 
regarded as the new Amiga, but 
with all the major Amiga 



Phase 5 and their A/box could well hold the future for the Amiga, 




DIGITAL PRODUCTS 



developers showing support for 
the A\Box, I regard the AVBox as 
the new Amiga. Wordworth. Final 
Writer, Personal Paint, StormC, the 
list goes on (have a look at the list 
yourself at phase 5's PowerUp 
page) plus probably most of the 
current PD and shareware on the 
Amiga will all get converted to the 
new p-OS with Amiga look'n'feel. 
Add to this the extensive use of 



How to contact us 



Write In to Talking 
Shop, Amiga 
Shopper's letters 
pages, and you 
could win yourself 
some cash. The Star 
letter published every month 
receives £25. 

So, put pen to paper and 
send your letters in to: 
Talking Shop, 
Amiga Shopper, 




custom chips - that are NOT 
underpowered by today's standard 
- and you probably cannot even 
dream of more. 

If magazines like AS stop the 
nonsense about replacing the 
trusty Amigas with crappy PC's 
and instead sound a bit optimistic 
about things like the A\Box 
project, I for one would enjoy 
reading AS much more. 



Future Publishing, 
30 Monmouth St, 
Bath, Avon BA1 2BW, 

Alternatively, you can E-mail your 

letters to: 

amshopper@cix.compulink.co.uk 

d a vetayl or@f utu re net. co.uk 

Atl the letters received at these 
addresses will be considered 
for publication, unless you 
specifically advise us otherwise. 



48 Amiga: 



January 1996 



I Issue 71 



David Taylor 



Letters 



jgghopperViews 



The feature on UAE in AS 70 is 
interesting, but as you know just 
as well as the rest of the Amiga 
community, the emulator way is 
not the way to go. Buying a 
Pentium just to go back to the old 
A500 days is not an option. 
Period. 

Therefore, I do hope that AS 
will one day come again with a 
new name: "A/Box Shopper"! 1 
PS.: Interesting reader's mail you 
have on page 49, "Sayonara". 
Glad to hear that people are 
interested in making the future 
Amiga multi-lingual. Though, it still 
puzzles me that AS hasn't 
mentioned Amiga Translators' 
Organisation with a single word,.. 
Kind regards, 

Ole Friis 

Main Administrator & Danish 

Language Administrator of 

Amiga Translators' Organisation: 

http://www2.dk- 

online.dk/users/ 

Ole_Friis/Trans/ 

Years to Come 

t am sorry to see that issue 71 will 
be the last. I have enjoyed reading 
the magazine for just over four 
years. In fact since I changed from 
the Sinclair QL (which I had been 
using since 1 986) to an A600. I 
would say to your readers that 
they should not be despondent 
about the Amiga. The fact that it is 
no longer in production will not 
make the slightest bit of difference 
to their enjoyment of a magnificent 
machine. 

It will go on for years yet with 
small firms making accelerators 
and RAM cards; replacement parts 
should not be a problem for many 
years. I would suggest that they 
get together to form an 
international user group as did the 
users of the Sinclair QL I still run 
a local branch of the QL user 
group "Quanta" (QL Users And 
Tinkerers Association). Spares are 
still available for the QL even 1 2 
years after it ceased production. I 
see no reason why the Amiga 
should not continue along the 
same lines. As we now have an 
emulator to kick some sense into 
the PC, we are in a similar position 
to the QL which has emulators on 
the Amiga, Atari and PC. 

I suggest that users of the 
Amiga now buy as much software 
as they can afford; things like the 
better quality software (Word worth 
and similar for DTP. image 
processors, file handlers, word 
processors, spreadsheets, 
account packages, etc). Get 
yourself set up for some years. The 
Amiga is still a good machine, so 



stick with it. 



Peter Rowell 
Cambridge 



Well, thanks tor your kind words. 
It is indeed sad to say goodbye, 
but the decision to close Amiga 
Shopper was, in a way, not made 
by ourselves (or even the faceless 
Future Publishing). There is a 
democracy of sorts within 
publishing. Magazines that sell 
well thrive and those that are left 
on the shelves don't. As the 
Amiga's fortunes have hit the 
rocks, the readers of Amiga mags 
have dwindled and AS has 
passed from the former category 
to the latter. 

It's not anyone's fault. Not 
ours, not Future's (in fact they 
have kept publishing it for far 
longer than competitors would 
have believed) and not the 
readers. If anyone is to blame, it is 
the people who mismanaged the 
Amiga and hopefully Viscorp can 
change that, but they'll have one 
hell of a job. 

As Mr Rowetl says, none of 
that should deter users. If the 
machine does what you need it to, 
then don't throw money away on 
a new one. The Amiga will be 
supported by small businesses for 
years and there is still faithful old 
Amiga Format to supply you with 
the very best Amiga coverage. 
You'll certainty see me popping 
up there lor as long as they'll 
have me, so I expect I'll see you 
there too. 

As to the negative attitude of 
the magazine, t don't believe it 
has been. We have been straight 
all the way. When times were 
good, we said so and when they 
weren't we said so too. The piece 
on the Amiga emulator wasn't 
meant to say pack your bags to 
PC land. It was there to show 
what has happened (it is an 
incredible achievement) and to 
say to those of you with both 
systems (of which there are quite 
a few) or even those who have 
sold their Amiga that you don't 
have to leave the machine behind. 

As I've said all over, the 
problem isn't finding things to 
write about in AS. We coutd 
continue to fill as many pages as 
Amiga Format, but without the 
readership we couldn't afford the 
space. Yes, there are still many 
exciting projects and packages 
coming out for Amiga owners and 
Future have not stopped AS 
because they don't believe there 
is a future for the Amiga. They 
would have kept printing it for as 
long as people bought it - they 



are a business after all. But our 
numbers have dwindled - quite 
probably because of the 
enormous success of the Amiga 
Format Cover CD which makes 
the magazine so attractive that 
few can resist. How could we 
with a single floppy and less 
pages compete with our own 
sister mag? (And no there wasn't 
a chance of producing an AS CD 
version because there wouldn't be 
the software for it.) It therefore 
added to our troubles until we 
had no future (excuse the pun). 
Still, it has been fun and I think 
we've alt enjoyed it. At! that 
remains is to thank yourselves for 
your loyalty and to quickly 
mention a few names. Sue Grant 
deserves a pat on the back for 
managing to successfully relaunch 
AS when it was threatened with 
closure 1 8 months ago. Without 
her, I wouldn't be here and 
neither would the mag. She did a 
wonderful job in pulling a 
magazine together and making it 
much more attractive to readers. 
Thanks must also go to Nick 
Aspell lor doing an incredible job 
in putting together pages quickly 
whenever we asked him, even 
when he was heading out to the 
pub. Without his help your disks 
would never have had any labels 
and AS would be missing even 
more pages. Steve Dent has been 
working hard to get the majority of 
the last few issues of AS put 
together so hats off to him, Nick 
Veitch has always been a great 
help for advice and insight, 
knowing what exactly we would 
be able to cover from issue to 
issue and resolving any technical 
queries we ever had. Lastly a big 
thanks to Andrea Ball who has 
sacrificed a social life to spend 
her spare time getting all the parts 
of AS together and subbed. She 
might have grumbled about our 
late copy, but she always 
managed to turn around pages in 
record time. 

We also have to thank our 
dedicated team of freelancers who 
have continued to make sure you 
have always had expert advice 
and reviews: John Kennedy, Paul 
Overaa, Steve Liddle, Ben Vost, 
Graeme Sandiford and Larry 
Hickmott. There have been others 
of course over the years and our 
thanks to them too, but these 
have been our recent backbone. 

To those of you who have 
written in, but for whom we didn't 
have space: thank you for your 
time and effort - we enjoyed each 
and every one of your letters. Any 
final words ? We did it our way. ■ 



* va 



Larry 






M 



* «* 



&-*\ 



Issue 71 I 



January 1996 



49 



The non-existent magazine for Amiga enthusiasts 





from the entire AS teem! 



Reserve your 
copy today! 

Remember that the easiest way to 
ensure that you get hold of the January 
1997 issue of Amiga Format is to 
reserve yourself a copy at your local 
newsagent. Fill in and cut out this form, 
or photocopy it, and give it to your 
newsagent. 

Dear Newsagent, 

Please reserve/deliver a copy of Amiga 

Format magazine each month. 



Name., 



Ad d ress 



Phone no. 



To the newsagent: Amiga Format is 
published by Future Publishing 
TT 01225 442244. 



This is where we'd normally tell you about 
how packed the next issue of AS would be. 
As there isn't one though, we can't. So 
instead, we'd like to thank you all for your years 
of loyalty. We've enjoyed writing the magazine as 
much as you've enjoyed reading it. From all the 
staff, past and present, we wish you well and 
hope to hear from you in future issues of our 
sister magazine, Amiga Format - the world's 
biggest selling Amiga magazine. Don't forget it's 
now available in both floppy disk and CD-ROM 
editions. To make sure you get your copy, fill out 
the form and specify the version you would like to 
buy. Be seeing you... 



Amiga Shopper - who did what 



CUSTOMER SERVICES: v 01225 §22510 

BACK ISSUES: 

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Copyright c 1996 Future Publishing Ltd No part o* this 

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specif'caHy state otherwise, and we reserve the right to edit 

letters published, 



Consultant Editor; Nick Veitch 
Deputy Editor: David Taylor 
Sub Editor: Andrea Ball 
Art Editor: Steve Dent 



Sue Grant Larry Hickmott, John Kennedy, Steve Liddte. Paul 
Overaa, Ben Vost, Nick Aspell, Cathy McKmnon, Scott Purnell. 
Paul Jarrold. La Tuck 

Photography; Rob Scott 

Sales Executive: Helen Wafldna 

Production Manager; Richard Gingell 

Production Co-ordlnator*: Zoe Rogers 

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Jon Moore. Mark Gover, 

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Production Administrator: Cathy Rowland 

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Oversees Ueencw: Mark Williams n 0171 331 3920 

Publisher; Alison Morton 
Managing Director: Greg Ingham 

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Future Publishing « 01225 442244 

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Audited circulat on July to December 1995: 1u\.473 




uiure 



50 



January 1997 



Issue 71 



^ 1 

I 




V S T E M S 

UNTIL 
WAS DEC 31 

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Zip Drive (inc extras) £1 59.00 £ 14 (. Ill 

Ja/ Drive (external) £449.00 £404. 1 ll 

SMD-1 00 MPEG decoder .. £1 99.95 £1 79.95 

Classic Squirrel £69.95 £~>2.46 

Surf Squirrel £99.95 £74.96 

2x CD-ROM Drive £89.95 £00.95 

4x CD-ROM Drive ....£139.95 £125.95 

12x CD-ROM Drive £239.95 £2n.'r, 

ALL MAJOR CREDIT CARDS ACCEPTED 

POSTAGE £4, NEXT DAY £6 

HiSoft Systems 
The 0/d School 
Greenfield 
Bedford MK45 5DE 



01525 718181 
01525 713716 
sales@hisoft.co.uk 



A 



In this last ever 
issue of Amiga / 
Shopper, as a 
special thank 
you to its readers 
we are offering 
discounts of 
up to 25% off all 
HiSoft products* 

But hurry! The 
offer is open only 
until 31 Dec 1996. 

To order freecall: 
0500 223 660 
and quote: 
SLATFATF 



Or write to the address 
opposite, quoting the 
same reference. 

© 1996 HiSoft Systems. E&OE 



Ami think fau. Amiga Shopper, lor sir great years' 





"The Epic Interactive Encyclopedia sets 

the standard for future multimedia 

Amiga CD-ROM titles." 

L Taylor, Amiga CD-NEWS 





INTERACTIVE 
ENCYCLOPEDIA 



Epic's commitment to the Amiga 

has always heen our top priority and 

we are proud to release the result of over 

a year's unrk b\ our dedicated team - The Hpic 
Interactive Encyclopedia. 

Designed for the Amiga and only for the 

Amiga, the Epic Interactive Encyclopedia lias 
all the advantages of the "big" multimedia ref- 
erence titles available on other platforms hut it 
has one significant advantage - it looks like an 
Amiga title, feels like an Amiga title and uses 
all the plus-points of the friendly Amiga OS. 

As a ictcienee tool it's ideal for ail the family. 
If you just want to sit back and watch or have 
the younger members of the famil) entertained, 
the Epic Interactive Encyclopedia features 

man_\ varied multi media tours. Just click and 
go! 

System Requirements - 2mh rum. Workbench 2 

or above, hard drive, CD-ROM drive. 
Recommended - 4mb+ Workbench 3 or above, 
hard drive. Quad Speed CD-ROM Drive. 
Some features require Workbench .1 and 4mh. 



Feature Packed! 

'True Multi-media Interface 
►Produced in the UK 
256 coloui interface lAGAt 

'Very Litest information 
^Thousands of subjects 

I Imhsl i-il tiir/eivalin 
Hiintlreik of samples 
Hundreds of pielures 

♦Over 1(H) film-clips 

"Import nev\ subjects 
l-.xporl duui in printer or file 

"Kids pictorial Explorapedia 

•Subjeci creatoi 

♦Network compatible 

'Over I hour of sound 

"■Media-shim 
Speech fuel lily 

■■Kids hotlist selector 

•'Manufacturer's SRP £29.99 





Create your own subjeci 


data 






Classic Amiga Software 

0161 7231638 


Megatronix 

01384 771 72 


Power Computing 

01234 273 000 


First Computer Centre 

01132319 444 


Epic Marketing 

0500 131 486 


Hisoft 

0500 223 660 


Capri CD Distribution 

01628 891 022 


Weird Science 
0116 234 0682 


DJ Software 

0121 382 7227 


Gasteiner 
0181 345 6000 


Sadeness Software 

01263 722169 


Siren Software 

0500 340 548 


17Bit Software 

01924 366 982 


Special Reserve 

01279 600 204 


Direct Software UK 

01623 759 498 



Available from these and all other good Amiga stockists. 



Epic Marketing, 138-139 Victoria Fload, Swindon. Wiltshire, SNI 3BU, UK Telephone: 01793 490988. Fax: 01793 514167 Dealer enquiries: 0181 873 0310, Dealer Sales Fax 0181 873 0311 

'Packaging may differ from triat shown E&OE